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Bring real-world location and geospatial data directly into your Unity experience.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2022.3.52f1
Not compatible
Compatible
Compatible
Description

Current version: 2.0.0 - April, 2025

Download | DocumentationTutorials | SamplesEsri Community


The ArcGIS Maps SDK for Unity from Esri integrates the vast ecosystem of real-world location data and analytics provided by ArcGIS, plus open data sources, directly into Unity to help you create the next generation of digital twin experiences.


Build solutions in Unity using the Map Creator UI, components, or a comprehensive C# API that enables you to consume a range of ArcGIS and open data sources, such as global basemaps, scene layers, and 3D Tiles layers.


Key Features:

  • Add real-world geospatial data to your Unity project.
  • Use Global and local scenes.
  • Access multiple layer types: 3D object scene layers, integrated mesh scene layers, building scene layers, 3D Tiles layers, vector tile layers, and image tile layers.
  • Identify GIS features and data.
  • Render data based on underlying GIS attribute values.
  • Create online or offline apps.
  • Access secure services with OAuth 2.0 or API Keys.
  • Utilize extensive spatial reference support.
  • Create, manipulate, and analyze real-world points, lines, and polygons with a powerful Geometry API.
  • Overlay and integrate multiple layers, datasets, and objects with mesh modifications and spatial filters.
Technical details

Features:

  • Use Global and local scenes
  • Access multiple layer types: 3D object scene layers, integrated mesh scene layers, building scene layers, 3D Tiles layers, vector tile layers, and image tile layers.
  • Create terrain heightmaps from elevation layers
  • Render attribute data in 3D object scene layers
  • Identify underlying GIS data using raycast operations
  • Place game objects using real-world coordinates
  • Enjoy Editor UI, component, and C# API support
  • Access data layers online and offline
  • Use OAuth 2.0 and API Keys to access secured ArcGIS location services
  • Create geometries using real-world coordinates including points, lines, and polygons
  • Manipulate and analyze geometry (e.g. buffer, offset, measurement, union, intersect)
  • Utilize extensive spatial reference support
  • Uses the Unity High Precision framework

Number of C# Classes: 80+ classes for working with real-world geographic data.

Supported Development Platforms: Windows (x64), macOS (x64, Apple silicon)

Supported Target Build Platforms: Android (arm64), HoloLens (arm64), iOS (arm64), macOS (x64, Apple silicon), UWP (arm64, x64), Windows (x64)

Documentation: SDK Homepage and C++ API Reference

Example Project: GitHub Samples

Verified Solution

ArcGIS Maps SDK for Unity

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