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Damage Flash is an easy way to add classic arcade damage flashing or blinking effects. Suitable for sprites, UI elements, meshes, skinned meshes and any mixed renderer configurations.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity Version | Built-in | URP | HDRP |
---|---|---|---|
2020.3.37f1 | Compatible | Compatible | Compatible |
Description
Includes Full Source Code
Damage Flash is an easy way to add classic arcade damage flashing or blinking effects.
Single script. Extremely lightweight. Suitable for use with sprites, UI elements, meshes, skinned meshes and any mix of renderer configurations. Simply add the DamageFlash script to your prefab and call the Flash method.
Easy to configure. Comes with a versatile collection of ready-to-use presets.
Technical details
Damage Flash Source
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$19.99
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License agreement
Standard Unity Asset Store EULALicense type
File size
2.0 MB
Latest version
1.0
Latest release date
Jul 3, 2023
Original Unity version
2020.3.37
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