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A performant Fog of War solution with low GPU / RP dependency.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2021.3.9f1
Compatible
Compatible
Compatible
Description

A performant Fog of War module made specifically for AOS / RTS.


This module utilizes the method of Shadowcasting instead of Raycasting, which is ideal for multiplayer AOS / RTS games like DOTA and Starcraft. The module was created in attempt of reverse engineering League of Legends' Fog of War, only without the upscaling part.


Please note that this module is focused on being more of an educational reference than a commercial integration package. It will still work great in most situations without any further modifications, but the scripts were written carefully with focus in code quality & documentation, in order to be studied, then modified by you.


Youtube Tutorial


API Main Page


Documentation


Studio Discord

Technical details

Key Features

  • Performant & consistent shadowcasting algorithm
  • No excessive RP dependencies
  • Dynamic level scanning system
  • Level scan data serialization support

Also Supports

  • Customizable fog aesthetics
  • Fully Adjustable Properties

Plus an API and a video tutorial!

AOS Fog of War

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7 months ago
The best fog and it's all I needed
It's a great asset to make things view. But the only missing thing is angle, if you add the sight angle, then it would be far better and applicable fo...
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