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Using the Enemies package requires acceptance of the provisions of the End User License Agreement ("EULA"), which can be located in the license.txt file attached in the package.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2023.1.5f1
Not compatible
Not compatible
Compatible
Description

Enemies showcases the power and capabilities of the Unity platform for creating high-end, visually compelling content and expands on the work done for The Heretic, which featured Unity’s first realistic digital human. All HDRP features have been improved and some new systems were introduced, including Adaptive Probe volumes and Screen Space Global Illumination (SSGI). Real-time ray traced reflections, ray traced ambient occlusion, and native support for NVIDIA’s Deep Learning Super Sampling (DLSS) allow the demo to run at 4K with image quality comparable to native resolution.


For the protagonist’s highly realistic locks, the Demo team and Unity’s R&D team collaborated on an all-new Hair solution for authoring, importing, simulating, and rendering strand-based hair.


Credits


Writer, Director & Cinematography

Veselin Efremov

Technical Director

Torbjorn Laedre

Senior Programmers

Mikko Alaluusua

Robert Cupisz

Lasse Jon Fuglsang Pedersen

Art Director & 3D Artist

Plamen “Paco” Tamnev

Animation Director

Krasimir Nechevski

Technical Animation

Christian Kardach

Technical Art

Adrian Lazar

Programmer

Dominykas Kiauleikis

Additional 3D Art

Petter Flood

Additional Art Consultant

Jörn Großhans

Producer

Aleksander Karshikoff

Manager

Silvia Rasheva


Cast


Louise

Louise Ryme


Additional Art


VFX

Tuatara VFX

Grooming Art

Tarkan Sarim

3D and 4D scanning

Infinite Realities

4DMax

4D data pre-processing

Russian3DScanner

Additional Texturing

Inciprocal Inc

Motion Capture

MocapLab

Additional Animation

Hugo Garcia

Music Composer

Joaquin Garcia

Audio Production

Pole Position Production

Eric Thorsell

Max Lachmann


Special Thanks

Patrick Goodwin, Zdravko Pavlov, Snappers, Bottleship, Mihail Moskov, Elina Marjomaa, Niklas Nyberg


Additional Content Credits:

NASA's Scientific Visualization Studio

Regional Digitalisation Lab, Małopolska Institute of Culture in Kraków

Artist Workshop, Oliksiy Yakovlyev


Unity Technologies R&D

Sebastien Lagarde, John Parsaie, Vlad Andrei-Lazar, Mathieu Muller, Marc Tanenbaum, Francesco Cifariello Ciardi, Julien Ignace, Kleber Garcia, Pavlos Mavridis, Jonas Echterhoff, Soufiane Khiat, Aras Pranckevičius, Natasha Tatarchuk

© 2022 Unity Technologies ApS

Technical details

IMPORT INSTRUCTIONS:

The project Enemies uses many package dependencies to function and will need to restart the editor upon import. Currently DX12 and Input System will ask for this restart, but it may interrupt the process of importing the asset files. If this should happen, hit the Import button a second time in the Package Manager for the Enemies Assets to be brought into the Project View.

  • Skin Attachment system on the GPU to allow for high-density meshes (e.g., peach fuzz)
  • More realistic eyes with caustics on the iris
  • A new skin shader
  • Tension tech for blood flow simulation and wrinkle maps, eliminating the need for a facial rig for fine details
  • Strand-based Hair solution

Enemies | HDRP

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This works out of the box on Unity 2023.1.5
It's not super stable, but it looks amazing! And you don't have to do anything special if you download 2023.1.5f. Just create an empty HDRP project an...
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