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Procedurally Propagating Paths is a tool to create procedural particle effects or instantiate objects procedurally. It generates paths that propagate radially on the colliders of the scene.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2021.3.6f1
Compatible
Compatible
Compatible
Description

The goal of this tool is to create paths that are propagated through the colliders of a scene, and to use these paths to either create visual effects or spawn objects.


Documentation and more details

Github repository


Technical details
  • Generate paths that propagates on the physical colliders of the scene
  • Possibility to choose which Layer the paths propagates on
  • Works will all available 3D colliders
  • Independant of the render pipeline
  • Paths are customizable in very different ways
  • The package is easily extendable for your own purposes
  • Use both the paths and the anchor points defining them to create cool visual effects
  • Use them to instantiate objects in an organic way

Procedurally Propagating Paths

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License type
File size
4.6 MB
Latest version
1.0.1
Latest release date
Nov 27, 2023
Original Unity version
2021.3.6
Quality assets
Over 11,000 five-star assets
Trusted
Rated by 85,000+ customers
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Supported by 100,000+ forum members
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