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Unique physically based dice roller based on top face result (and NOT on the bottom face collision with the ground) and ambiguity check. All types of cubes can be implemented (d6, d8, d20 and so on).
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity Version | Built-in | URP | HDRP |
---|---|---|---|
2020.3.30f1 | Compatible | Compatible | Compatible |
Description
Other assets
All of the physical dice roller are based on the bottom face collision on the ground. So you need a ground collider to calculate the result. Also it's impossibile to che ambiguity situations od the dice.
Physical Dice Roller
Physical Dice roller no need the ground collider for the result but use a new approch to calculate the result based on the top face. In this case you can roll the dice on a not planar terrain, obstacles or on different high.
The system uses also an ambiguity check to calculare the right face for the result (when the dice stay "in the middle") and a roll life value to consider null the result.
Technical details
Physical Dice Roller
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License agreement
Standard Unity Asset Store EULALicense type
File size
163.1 KB
Latest version
1.1
Latest release date
Jan 3, 2024
Original Unity version
2020.3.30
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Over 11,000 five-star assets
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