Over 11,000 five-star assets

Rated by 85,000+ customers

Supported by 100,000+ forum members

Every asset moderated by Unity

Home
VFX
Shaders
This content is hosted by a third party provider that does not allow video views without acceptance of Targeting Cookies. Please set your cookie preferences for Targeting Cookies to yes if you wish to view videos from these providers.
1/10
Aim indicators can enhance you game by visualizing where your attacks and skills will interact with obstacles. Its optimized for mobile, easy to use, customize and expand upon.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2021.3.5f1
Compatible
Compatible
Compatible
Description

Aim Indicators are the perfect solution for visualizing your attacks/skills/abilities.

Procedurally creates the shapes when games starts and then uses shaders to visualize the hit points without rebuildng the mesh.

Comes with 4 types of indicators that have plenty of configurations and detailed documentation.

Technical details

Features

  • Cone: Configurable cone ranging from 0-360 degrees, meaning it can also create circles. Great for visualizing shotgun blasts or ability zones.
  • Line: Configurable line that doesnt stretch the end of the texture. Great for visualizing projectile paths.
  • Parabolic: Configurable parabola with predicted landing spot. Great for visualizing arrow or throwable paths.
  • Target: is just a quad but is mainly meant to be used as the landing spot for the parabola indicator. Has a radial fill effect instead of vertical.
  • Procedurally creates mesh shapes for the indicators when game starts.
  • Custom shaders are used for updating the mesh appearance on the GPU instead of rebuilding the mesh (which is done on the CPU), making it really fast and avoids massive garbage collection.
  • Combine multiple indicators to get a unique look, very simple to do and no extra logic needed.
  • MATERIAL RENDER SETTINGS can very easily be changed via enums to customize how you want them to render and solve overlapping material issues.
  • Includes 42 different textures that can be used for the indicators as well as the PSD files so you can easily create your own.
  • Demo scene that can be used to test out pre made indicators and create your own.
  • Controls are setup with the new input system and ready to be used for controllers, pc and mobile.
  • Supports 2D and 3D projects, no examples included but you can simply rotate it or change the y and z axis in the C# classes.
  • Fill effects can be used for all indicators and they all have examples included.
  • Material property blocks are used to animate the materials so you can use the included materials on every single indicator you create (unless you want specified render settings on the materials).
  • Pipelines: URP, Built-in, HDRP

Keep in mind:

  • Does not come with decal support, meaning it cant deform to fit the environment.
  • Can still be rendered on top of other items by using the same material as the demo scene boxes and changing the "layer" from "Obstacle" to something else.
  • The FOV cannot be changed during play mode for performance reasons, I know the video can give the impression that it works but the purpose was to show that the cone indicator can support ranges from 0-360 degrees. Im sorry for any inconvenience this might cause.

Aim indicators - with hit detection

(15)
232 users have favourite this asset
(232)
$19.99
Taxes/VAT calculated at checkout
License type: Single Entity
Single Entity
Recommended for individuals and small businesses.
Multi Entity
Recommended for large enterprises working across multiple locations.
Refund policy
This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
Secure checkout:
Supported payment methods: Visa, Mastercard, Maestro, Paypal, Amex
License type
File size
5.6 MB
Latest version
1.2.4
Latest release date
Jan 5, 2024
Original Unity version
2021.3.5 or higher
Quality assets
Over 11,000 five-star assets
Trusted
Rated by 85,000+ customers
Community support
Supported by 100,000+ forum members
Unity logo
Language
Feedback
Partners Program
Partners
USD
EUR
Copyright © 2025 Unity Technologies
All prices are exclusive of tax
USD
EUR
$19.99