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Fast pathfinding based on waypoints in 2D
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2021.3.15f1
Compatible
Compatible
Compatible
2021.3.6f1
Compatible
Compatible
Compatible
Additional compatibility information

Important: For obstacles to work, they need to set the Layer "Wall". If there is no such layer in your list, then add it! (Guide in documentation)

Description

Pathfinding and moving in 2D games. Pathfinding can be based on the size of the game character or object. Waypoints are the basis of navigation, and the navigation map itself is represented by a graph. The navigation map can be rebuilt during gameplay. Bots automatically rebuild their route of movement. Fast, simple and useful!

Technical details

Features

- fast pathfinding in 2D;

- pathfinding based on character size (radius);

- dynamic change of path map;

- best for top-down games, but can be used for other projects too (e.g. platformers)

- operating system independent;


Documentation: LINK

Pathfinder 2D

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License type
File size
368.4 KB
Latest version
1.0.1
Latest release date
Jan 3, 2023
Original Unity version
2021.3.6
Quality assets
Over 11,000 five-star assets
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Rated by 85,000+ customers
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Supported by 100,000+ forum members
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