Over 11,000 five-star assets
Rated by 85,000+ customers
Supported by 100,000+ forum members
Every asset moderated by Unity
Unity Version | Built-in | URP | HDRP |
---|---|---|---|
6000.0.5f1 | Compatible | Compatible | Compatible |
2022.3.0f1 | Compatible | Compatible | Compatible |
2021.3.0f1 | Compatible | Compatible | Compatible |
2020.3.37f1 | Compatible | Compatible | Compatible |
2019.4.2f1 | Compatible | Not compatible | Not compatible |
Behavior settings are stored as Scriptable Objects.
GroupAI includes example behavior settings and scenes for:
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Fish (schooling, eating, swarming, fleeing)
Birds - Seagulls, Starlings, Bats (normal and attacking)
Butterflies, Dragonflies, Flying Bugs (non-aggressive and aggressive)
Sprites, Fairies, Fireflies
Rats and Hoppers (wandering, aggressive, and afraid)
Cows (normal herding, scared)
Zombies (wandering, agro'd, alerted)
An entity can swich between moving on the Ground and Flying.
Behavior can be bypassed and overridden by any Path Finding solution.
Entities can automatically change their behavior configuration:
After a Set Time - To a specfic or randomly chosen configuration.
At Random - To a specfic or randomly chosen configuration.
When Stuck - To a specfic or randomly chosen configuration.
Supports flocks, schools, herds, and groups of things.
But can also support a large number of things wandering around by themselves.
GroupAI
