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A ready-to-go 2D physics bike rig (arcade style).
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2019.4.35f1
Compatible
Compatible
Compatible
Additional compatibility information

Optimized for URP (though HDRP and Built-In are also supported)

In HDRP and Built-In you may have to update some of the materials by hand. The tri-planar shader was made in URP (shader graph).

Description

Links: Documentation


☘️ This asset is part of the World Building Bundle. ☘️


What is this?

It's a ready-to-play template with 3D models which are controlled by 2D physics.


F E A T U R E S:


2D Physcis

2D physics controlling 3D models. The best choice for high quality side scroller racing games!


Bike

A battle tested 2d pyhsics bike rig (played by 100.000+ players).


Character

2D physcis character setup which controls a 3D rigged character mesh (yes: it's 2D joints controlling 3D bones!!!). All animations are physics driven (lean forward, lean backward, ..). Plus a ragdoll setup for the character once it's separated from the bike.


Playable Demo

Includes a fully playable demo scene with a simple camera controller


Mobile Ready

Optimized for performance and used by more than 100.000 players already.


Full source code included

Documented c# source using assembly definitions.


Examples with models included (.fbx and .blend):


Supports the NEW INPUT SYSTEM

The demo supports both the old and the new Input System (Controller support for the new system is included).


Supports Unity 2019, 2020, 2021, 2022, 2023, Unity 6, .. LTS


Optimized for URP (though HDRP and Built-In are also supported)

In HDRP and Built-In you may have to update some of the materials by hand. The tri-planar shader was made in URP (shader graph).


NOTICE #1: The examples include a SHADER GRAPH shader. You need to have the Shader Graph Package installed to use it. It's not required for the tool to work but the example looks better with it.


NOTICE #2: There is NO AUDIO included!


NOTICE #3: The bike physics are geared to wards arcade racing (fun racer) not for simulations.



Installation

Download the Asset and import it into your project.

You are done, no additional setup is needed.


Usage

There is a manual, please read it (Assets/BikeAndCharacter25D/BikeAndCharacter2.5DManual.pdf).


Support

If you have any questions please write to office[at]kamgam.com. Please be patient, replies may take a few days. Please include your Asset Store Order Nr in your request. Thank you.



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2.5D bike racing & character template with ragdoll physics

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License type: Single Entity
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Refund policy
This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
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