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Bookmark and move to set camera positions both in Scene and Game View. Quickly navigate to game objects in Hierarchy with one click. Can also follow moving objects.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2022.3.12f1
Compatible
Compatible
Compatible
2022.3.44f1
Compatible
Compatible
Compatible
2021.3.19f1
Compatible
Compatible
Compatible
Description

For anyone who needs to move quickly to different camera positions as well as keep track of certain game objects.

Simple setup for getting started. Ideal also for beginners.

  • Quick access with custom Camera Bookmarks window in editor.
  • Easy to set and single click to move scene camera to bookmark.
  • Customize bookmarks layout: grouping, sorting and buttons per row.
  • Quick access to associated object in hierarchy.
  • Game view adaption with camera prototype.
  • Bookmarks are integrated to follow moving objects in Game View.
  • Customizable settings for bookmark buttons both in Scene and Game View.
  • Align Scene View camera with camera prototype in Game View.
  • Complete with source code for your own adaption.
  • Simple prototyping scripts to set up and play around with.

If you need more features, check out the retail version: Master Bookmarks.

(feature comparision available in the tech details)

Master Bookmarks instruction video


Support:

Discord

Forum thread

Technical details
  • Latest version tested with Unity 2022.3 LTS.
  • Previous versions tested with Unity 2021.3 LTS.
  • Uses legacy input system.

All Camera Bookmarks are child game objects to the CameraBookmarksManager game object (in the Hierarchy root) and saved with the scene. Can be handled like any other game object if needed.


Available features comparison

Master Bookmarks - Camera Bookmarks FREE

In Scene View

✅ - ✅ Camera position bookmark

✅ - ✅ Gameobject bookmark

✅ - ✅ Prefab bookmark

✅ - ❌ Folder and asset bookmarks

✅ - ❌ Project wide bookmarks

✅ - ✅ Grouping and sorting

✅ - ❌ Custom group names

✅ - ❌ Tags and tag filtering

✅ - ❌ Shortcut keys

✅ - ❌ Labels and distance

✅ - ❌ Labels showing based on tag

✅ - ❌ Header & tooltip option

✅ - ❌ Set default parent in hierarchy

✅ - ❌ Extended options in bookmarks editor

In Game View

✅ - ✅ Camera position bookmark

✅ - ✅ Use shortcut keys

✅ - ❌ Labels and distance

✅ - ❌ Tags and tag filtering

✅ - ❌ Labels showing based on tag

✅ - ✅ Following gameobjects

✅ - ❌ Camera offset setting

✅ - ✅ Shortcut switch between bookmark and main camera

✅ - ❌ Drop controller object at bookmark camera position

✅ - ❌ Custom controller integration option

Camera Bookmarks FREE

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manage multiple cam position
easy to setup, easy to use, allow instant switch between cameras
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