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SuperTiles Multiplayer is a complete game toolkit for building various turn-based tactic games that has a multiplayer support inside.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2020.3.48f1
Compatible
Not compatible
Not compatible
Description

📜Documentation‎ ‎ ‎ ‎ 📣Join our Discord‎ ‎ ‎ ‎ 🕹️Demo


SuperTiles Multiplayer can help bring your turn-based game to life easily and naturally.

Custom editors provide the ability to create all important assets (level, map, unit, item, etc) with a couple of clicks.


This asset provides you with everything you need to get a head start on making your very own turn-based game:


✅ Hexagonal and square map painting tool

✅ Pathfinding (A* algorithm included)

✅ Different types of item use behaviors

✅ Simple but easily upgradable AI behaviour

✅ Scene management system

✅ Save system


MULTIPLAYER MODE

Multiplayer mode is built on the principle of deterministic lockstep.

If every player shares their input with every other player, the simulation can be run on everyone’s machines with identical input to produce identical output

This means that messages which are sent over the network have a tiny size.


SUPPORT

Discord is the place where you will get answers on all your questions about SuperTiles Multiplayer!

Technical details

Multiplayer mode is implemented with the use of Photon Unity Networking 2 asset. 

SuperTiles Multiplayer - turn based engine

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