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Highly customizable collection of modular pillars that can be used in architecture or game environments
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2020.3.34f1
Not compatible
Compatible
Not compatible
Additional compatibility information

The materials are created using Universal RP.

If materails shows as Pink, please install Universal Render Pipeline (Universal RP) from package manager


The materails can be converted to use in High Definition RP with following steps. Instructions provided with the readme file within the asset root folder.

Description
  • Large collection of pillars with mix and match parts
  • 290 base (part of pillar) meshes and 580 middle (part of pillar) which can be used in any combination to generate over tens of thousands of styles
  • Shader Graph material provided, with a large amount of customization options
  • Edge and corner highlights
  • Edge and corner smoothness
  • Adjust strength of above
  • Textures applied in Non tiling fashion (even between pillar sets)
  • Can be used with a flat color for a stylized look
  • 22 sample materials samples provided. New ones can be created easily
  • Easily adjust Pillar height
  • Pillar Picker utility provided, which can be used to preview, and build pillars easily
  • Repeat any number of times and along a path
  • Provided four prebuilt path/shapes, Linear, Circular, Rectangular or Rectangular corners to easily make repeatable pillar placements
  • Fast performance by using shared material and GameObject instancing for repeat's

Important/Additional Notes:

  1. The materials are created using Shader Graphs. Usable directly in Universal RP, and can be easily convered to HDRP
  2. Contains assets from ambientCG.com, licensed under CC0 1.0 Universal.
Technical details

Number of textures: 1,801 (Used with Materials), 870 (Used in editor - Pillar Picker Utility)

Texture dimensions: 1024x1024 - 1,801 (Used in Materials), 256x256 - 870 (Used in editor - Pillar Picker Utility)

Polygon count:

  • 24-1k Vertices: 409 Meshes
  • 1k-2k Vertices: 252 Meshes
  • 2k-10k Vertices: 201 Meshes
  • 10k-30k Vertices: 8 Meshes

Minimum polygon count: 24 Vertices

Maximum polygon count: 30k Vertices

Number of Meshes: 870

Mesh Real world Size: All base meshes are 50 cm (1/2 m). Middle sections are 50 cm (1/2 m) and 200 cm (2m) high

Number of Prefabs: 1

Rigging: No

Animation count: n/a

Animation type list

UV mapping: Yes

LOD information (count, number of levels): None

Types of materials and texture maps: Shader Graph

Modular Pillar Collection

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$15
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License type: Single Entity
Single Entity
Recommended for individuals and small businesses.
Multi Entity
Recommended for large enterprises working across multiple locations.
Refund policy
This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
Secure checkout:
Supported payment methods: Visa, Mastercard, Maestro, Paypal, Amex
License type
File size
1.4 GB
Latest version
1.0
Latest release date
May 27, 2022
Original Unity version
2020.3.34
Quality assets
Over 11,000 five-star assets
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Rated by 85,000+ customers
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