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Fully-featured stylized shader, optimized for mobile devices. Packed with all the latest techniques, yet blazingly fast due to a progressive system of calculating only what it needs to.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2021.3.45f1
Compatible
Compatible
Not compatible
2020.3.48f1
Compatible
Compatible
Not compatible
Additional compatibility information
  • Verified comptaible through Unity 6
  • Supports both Built-In and URP pipelines.
  • Requires OpenGL ES 3.0 for full functionality (equivalent of iPhone 5s and above). On older devices, it will fallback to Unity's Diffuse shader. If you need a custom fallback shader, see OmniShade Pro.
Description

Website | WebGL Demo | Discord Support | Forum | Email


OmniShade is a highly performant shader deasiagned for mobile devices. It is packed with a multitude of techniques allowing it to achieve almost any look from realistic to toon to anime, yet also blazingly fast due to an adaptive system of calculating only what it needs to for any feature set.


It was designed to bridge the gap between Unity's Standard Shader and mobile shaders, but can often look even better than desktop-class shaders due to its high level of stylization, combination, and customization.


All of the sample images above were rendered using only OmniShade, the variety of expression is limitless. It can be used for a game with complex lighting or simple sprites -- regardless, the performance is always optimal.

It is quite possibly the only shader you will need for your entire game.


Features

All of the below can be used in any combination with optimal performance!

...see our website for in-depth specs of each feature.


On top of this, we also include:

  • Built-In and URP pipeline support
  • Progressively adaptive performance which automatically detects and generates the minimal shader variant for any given set of enabled features.
  • Script for animating textures in the shader
  • Slick collapsable shader UI, easily extendable
  • Set of tutorial demo scenes

It's true, the Standard Shader is still too slow for mobile devices. And let's face it, giving an artist Shader Graph is like giving a baby a gun. But it doesn't mean you have to compromise on your game's looks.


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Why upgrade to OmniShade Pro?

OmniShade Pro offers advanced features beneficial for larger projects:

  • Triplanar Projection Mapping for texturing modular or procedural geometry
  • Optimized shader stripping to achieve minimum memory and build size
  • Custom fallback shader for OpenGL ES 2 devices

I hope you love it, and appreciate your support.

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Website | WebGL Demo | Discord Support | Forum | Email

Technical details

Full feature specifications

OmniShade - Mobile Optimized Shader

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FREE
License type
File size
73.6 MB
Latest version
1.9.0
Latest release date
Mar 1, 2025
Original Unity version
2020.3.48
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