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1/6
Easy dig an explosion pits or custom potholes in a terrain during gameplay.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2022.3.20f1
Compatible
Compatible
Compatible
2020.3.30f1
Compatible
Compatible
Compatible
Additional compatibility information

Demo scenes of the Terrain Dynamic Pit created in the Built-in pipeline, but you can easy convert shaders to your preferable SRP

Description

Forum | Documentation | Twitter


With Terrain Dynamic Pit you can make pits in the surface of the terrain in real time. Neighboring terrains are processed jointly. To improve the appearance of the pit, you can use a splat mask. Grass is destroyed in the area of the pit, and trees can be scattered to the sides.


Key features


- realtime terrain changes

- well optimized and effective code

- support neighbour terrain tiles inside pit area

- expose texture layer through splat mask inside pit area

- removing grass and trees

- spread work on several frames

- terrain data backup in edit mode

- source code included



Requirements


- Terrain Dynamic Pit requires Unity 2020 or a more recent version



Additional


- tested with Android build: good enough, no lags.


Technical details

Based on GetHeights/SetHeightsDelayLOD, GetAlphamaps/SetAlphamaps.

Terrain Dynamic Pit

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License type
File size
68.7 MB
Latest version
1.2
Latest release date
Sep 23, 2024
Original Unity version
2020.3.30
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