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Fusion Tanknarok: Photon Fusion game sample for multiplayer arena gaming featuring lag-compensated raycasts, predictive spawning, object pooling, and a complete game loop. Ideal to get started.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2021.3.38f1
Compatible
Not compatible
Not compatible
Description

Powered by Photon Fusion, Unity's Verified Solution.


🎮 Game Sample Description:

Fusion Tanknarok shows how to build a small multiplayer arena-style tank game with state-of-the-art Photon Fusion networking features. Ideal for both new and seasoned developers, this sample offers a well-organized codebase for diving into real-time multiplayer gaming. It features advanced synchronization and hit detection, crucial for its fast-paced, competitive gameplay.


Set in dynamic environments, Tanknarok is not just a game but a comprehensive learning tool for developing multiplayer games using Photon Fusion's technology.


Whether for small team battles or expansive multiplayer scenarios, Fusion Tanknarok is an exemplary starting point.


📄 Useful Links:

- Fusion Tanknarok Starter Guide

- Get Started on Fusion Shared

- Get Started on Fusion Host

- Documentation

- Gaming Circle / Operations Support

- Samples

- Quadrant

- Fusion slides

- Fusion Release Notes


🕹️ Core Features:


Shared and Hosted Mode Support: Highlighting the game's compatibility with both Photon Fusion's Shared and Hosted modes, offering flexibility in multiplayer setups.


Lag Compensated Raycasts: Emphasizing the implementation of lag-compensated raycasts to ensure accurate hit detection in fast-paced gameplay.


Predictive Spawning: Featuring predictive spawning mechanisms for smoother player and object appearances in the game.


Object Pooling: Detailing the use of object pooling for efficient management and performance optimization.


Complete Game Loop: Describing the game's comprehensive loop, including match start, ongoing gameplay, and match end scenarios.


The Fusion Tanknarok sample shows how to achieve physics-like effects without the complications resulting from mixing a predictive network system with a non-deterministic physics engine such as PhysX. Photon Fusion fully supports synchronizing with Unity rigidbodies.


🖥️ Sample Compatibility List:


Input Compatibility:

Keyboard

Mouse


Platform Support:

Standalone

Mobile

Console


Unsupported Platforms:

WebGL


You may recognize Tanknarok from Steam as the gameplay logic, audio and wonderful graphics were provided by our friends at Polyblock Studios - this is just a small slice of the actual game, ported to Photon Fusion.


This asset is governed by the Photon Engine license terms.


Doc page for Tanknarok Multiplayer Demo

Tanknarok Multiplayer - Photon Fusion

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