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Magic Lightmap Switcher(Built-In + SRP) is a Unity editor extension that will allow you to store baked lightmap data and then switch between its or interpolate right at runtime with minimal FPS costs.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2019.4.21f1
Compatible
Compatible
Compatible
Additional compatibility information

This version includes all available Unity rendering pipelines (Standard, URP and HDRP). 


It can also work with Custom RP if you use the MLS blending functions in your shaders. Contact the developer for details if needed.

Description

Forum Thread | E-Mail | Telegram Group - Magic Tools | Twitter


Do not use the plugin review submission form as a bug report submission form. Instead, use any of the specified communication channels. In most cases, the developer responds within a few minutes.


Magic Lightmap Switcher allows you to easily and quickly control lightmap for your scenes. This will allow you to store different lightmaps (night, day, evening, etc.) and then switch between its or perform smooth interpolation.


Plugin stores baked light data such as:


  • Lightmaps
  • Lightprobes
  • Reflection probes
  • Skybox texture
  • Scene fog settings
  • Any custom data such as post-processing settings, Volume component settings in SRP, or variable values ​​of any of your script

‌You do not need to create separate scenes to store and manage data. Lightmap sets are stored separately from the scene object.


Integration:


Tested with assets:


Tested On Platforms:

  • Windows
  • iOS (When working with Built-In RP, you will need to manually replace the CGIncludes files)
  • Android
  • Swich
  • Web GL
  • VR

Custom Shader Compatibility:

The asset will work with any custom shader, unless that shader uses its own GI functionality. If your shader calls on Unity's built-in functions to render lightmaps, reflection probes, lighting from light probes, and more, then you don't need to worry. Everything will work by default.

For those using custom lighting features. Write to the developer on any support channel. It's pretty easy to add blending and switching support to your shaders.


Support the developer:

Anyone who can and wants to provide support to developer can do it here


Contacts And Documentation:


Other Our Assets:

Technical details

System features:

  • Switching and blending all available baked data in the scene at runtime
  • Using shaders and multithreading for system operation, which allows you to maintain high performance
  • Support for multiple lighting scenarios for one scene
  • Automatic baking and storing process of lightmaps in turn order

Magic Lightmap Switcher (Built-In + SRP)

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License type
File size
48.3 MB
Latest version
1.2.1
Latest release date
Aug 21, 2023
Original Unity version
2019.4.21
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