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Twelve photorealistic and seamless materials of different stone walls
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2019.4.17f1
Not compatible
Not compatible
Compatible
Description

Watch the presentation video

Demo video inside the package


To create these textures, I hand polished all photographs of real surfaces. Some maps also needed to be hand-crafted for better results. The base material has enough settings to customize the result.

There is a complete order in the name and structure in the material schedule. The basic one is easy to make any changes. Instances govern all material maps. You can also adjust its size and rotation.

Tessellation is included on most Lit Tesselation materials. However, you can easily switch the material to Lit mode of HDRP shader by using the pixel height map mode.

Custom Shader Graph shader objectively does not contain Tessellation, but the Height map is used in SG via the Parallax Occlusion Mapping (POM) node.

The SG material has enough settings to customize the appearance of the textures.

Technical details

Texture Resolutions:

4096x4096

Shaders:

- HDRP (Lit Tesselation and Lit)

- custom Shader Graph with Parallax Occlusion Map (POM).

Materials: 12

Textures: 72

EOS 02 Stone Wall

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License type: Single Entity
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Refund policy
This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
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License type
File size
1.2 GB
Latest version
1.0
Latest release date
Mar 22, 2021
Original Unity version
2019.4.17
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