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1/4
Problem:
There are tons of moments where it is better to describe the sound by the space area than 1 single point in the space. And even if we use 1 single point in the space, there will be some areas that will require clones of it.
AudioRooms comes with a simple solution...
We describe the space area, on which our AudioSource will be moving. This will give an effect of being inside the party, where the music seems to be everywhere. By that AudioRoom gives lots of usages, especially with things like Rains, Forest noises, Ambients, Drones, etc...
Shapes Avaliable:
-Box
-Sphere
-Point
-You can add your own.
Contact:
Website
Technical support
More contact options
There are tons of moments where it is better to describe the sound by the space area than 1 single point in the space. And even if we use 1 single point in the space, there will be some areas that will require clones of it.
AudioRooms comes with a simple solution...
We describe the space area, on which our AudioSource will be moving. This will give an effect of being inside the party, where the music seems to be everywhere. By that AudioRoom gives lots of usages, especially with things like Rains, Forest noises, Ambients, Drones, etc...
Shapes Avaliable:
-Box
-Sphere
-Point
-You can add your own.
Contact:
Website
Technical support
More contact options
License agreement
Standard Unity Asset Store EULALicense type
File size
20.0 MB
Latest version
1.0
Latest release date
Jan 11, 2021
Original Unity version
2019.4.13
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