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It requires a valid license to Puppet Master: https://assetstore.unity.com/packages/tools/physics/puppetmaster-48977

"PM Skinned Mesh Dismemberment Engine" is a system that allows skinned mesh humanoid puppets to have dismemberable limbs.

It differs from the Puppet Master logic "Disconnect Muscles" in that it allows an animated skinned mesh to be gibbed, without need for seperate meshes for limbs.

Included are different demos showing distinct usages of the system, with raycast or collider based dismemberment plus adaptive legless animation setups. Any limb can be marked as "fatal" meaning the puppet will be killed upon its dismemberment.

For those that want to delve deeper into the system to customise it, code is included in C# that can easily be modified as you see fit. It can also be used as a learning resource as the logic is not abstract and easily readable.

For further support, you can contact the developer directly either through the support thread on Unity Forums (https://forum.unity.com/threads/skinned-mesh-dismemberment-engine-for-puppet-master.974760/) or via support@hermitmode.com.au

Supports the following render pipelines: Standard, SRP LW and SRP HD.

Compatible with Unity 2019.4.9

Skinned Mesh Dismemberment (for Puppet Master)

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File size
362.5 KB
Latest version
1.1
Latest release date
Jan 11, 2021
Original Unity version
2019.4.9
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