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Event Driven Based Pool Management System is a system which utilizes UnityEvents to make development an ease when dealing with GameObjects that need managed in a pool. What/How things are pooled is up to the developer.
The system allows for the developer to define what it means for a pooled object to be spawned or despawned.
It is also built to work with any project, existing or new.
The system allows for the developer to define what it means for a pooled object to be spawned or despawned.
It is also built to work with any project, existing or new.
Event Driven Pool Management System
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FREE
License agreement
Standard Unity Asset Store EULALicense type
File size
810.4 KB
Latest version
1.1
Latest release date
Jun 14, 2021
Original Unity version
2019.4.5
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