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Integrate physics-driven movement with PhysKit: Verlet - create ropes, chains, flowing hair, or simulate soft-body behaviour (jiggle and bounce) easily.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2020.3.25f1
Compatible
Compatible
Compatible
Description

Verlet Spring, a component of PhysKit Complete, enables physics-driven movement for any hierarchy of transforms in Unity, including skinned meshes and bones. With Verlet Spring, you can add physical movement to lengths of hair, simulate soft body volumes in your skinned meshes, create efficient chains and ropes, and more. The scriptable object configuration enables easy tuning and application across hundreds of systems, with collision detection using standard colliders and back-propagation for stiffness control. Whether you're looking to simulate hair, ropes, or flexible props in your game world, Verlet Spring can help bring your game to life.


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Technical details

Technical details

Supported Platforms/Operating Systems

All platforms supported by Unity 2019 LTS or later


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PhysKit: Verlet (Dynamic / Physics Bone)

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License type
File size
11.0 MB
Latest version
2020.2.18.1
Latest release date
Apr 26, 2022
Original Unity version
2020.3.25
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