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1/9
Sci-Fi Shader Pack is designed for use in projects of the distant future, where large-scale battles of cyborgs take place and spaceships fly.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2020.3.33f1
Compatible
Compatible
Compatible
Description

NEW! Unity 6000



Sci-Fi Shader Pack is a pack of shaders that will help you in creating your game.




Unity version:

  • 2020.3.33 to 6000


Renderers:

  • BuildIn
  • URP (except outline and Xray)
  • HDRP (except outline and Xray)



Supported Platforms:

  • All platforms


Asset contains:

  • Displacement
  • Dissolve
  • GostDepthFade
  • GostDetails
  • GostStandart
  • GostUnlit
  • Hologram
  • HologramDepthFade
  • HologramDepthFadeDisplacement
  • HologramFresnelColor
  • HologramTriplanar
  • Outline
  • Sci-Fi
  • XRayOutline


Tech info in Documentation.



Feedback (suggestions, questions, reports or errors):

  • SomeOneWhoCaresFeedBack@gmail.com


My social networks:


Technical details

!!! You need to unpack the required package for your project's render type. Packages are stored in a folder Sci-FiShaderPack / Packages


The shader was created using Amplify Shader Editor(1.7.7) and upgated to (1.8.9).


To control dynamic shaders use structure:

    Shader.SetGlobalFloat("__name__", FLOAT);


Or if not global shader:

    this.GetComponent<Renderer>().material.SetFloat("_name_", FLOAT);


    Where __name__:

        _ShaderHologramDisplacement

        _ShaderHologramDisplacement

        _ShaderHologramDisplacement

        _ShaderSciFi

Sci-Fi Shader Pack

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License type: Single Entity
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This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
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