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Design Ideas

A static class is used as a manager at runtime to recycle classes, effects, and models, and a debug editor is built to see how each object is used in memory during each operation. Solve GC and memory leaks in this way and perform frame-by-frame debugging checks. Consider the performance impact on the structural design, using the integer as the dictionary key. In order to be compatible with each different functional module corresponding to different types of object pool, use type grouping to deal with For the special effects and models, unify the interfaces used by objects in the application layer. For example, IEffect, the business layer does not need to care about the object operation, can decouple the logic and rendering, and optimized for Get Component

Structural Features

1, easy to use

2, high degree of optimization

3, has been a number of projects combat

plug-in content

1, class pool and runtime debugger

2, special effects pool and runtime debugger

3. Model Pool and Runtime Debugger

Class Effect Model Pool Manager

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License type
File size
1.1 MB
Latest version
1.0.0
Latest release date
Jun 19, 2018
Original Unity version
2017.2.0
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