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The ColdMass Audio Framework simplifies audio in Unity, enabling easy integration of sound and music with pre-configured settings, no coding required, and a demo scene for effortless setup.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity Version
Built-in
URP
HDRP
2021.3.45f1
Compatible
Compatible
Compatible
Description

The ColdMass Audio Framework is a simple yet powerful Unity package designed to make audio management accessible to everyone, regardless of coding experience. Perfect for any genre or project type, the framework provides a seamless way to integrate sound effects and music into your games with minimal effort.

Key features include:

  • Plug-and-play setup: Works out of the box with no additional configuration required.
  • Pre-configured settings: Easily customize volume, pitch, looping, and 3D sound behavior.
  • Automatic AudioID generation: Quickly reference sounds without the need for manual setup.
  • DemoScene included: Explore and test the system in a guided environment with real-world examples.

Whether you're a developer or designer, the ColdMass Audio Framework makes adding high-quality audio to your Unity projects intuitive, scalable, and accessible.

Technical details

Technical Details

Key Features:

  • Plug-and-Play Design: Works out of the box, no setup required.
  • Pre-configured Audio Settings:Volume and pitch customization with intuitive sliders.
    Looping options for both Music and SFX.
    3D positional audio for SFX with adjustable min/max distances.
  • Automatic AudioID Generation:Automatically generates unique identifiers for your audio assets based on file names.
    Ensures easy referencing and no manual configuration.
  • DemoScene Included:Showcases key features such as 3D sound, multiple audio variations, and background music persistence across scenes.
    Provides real-time controls for muting and adjusting volumes.
  • Fade In/Out Support:Smoothly transition music playback for a polished audio experience.
  • Audio Type Management:Separate controls for Master, Music, and SFX channels.
    Save and load preferences (volume and on/off states) using PlayerPrefs.
  • Dynamic AudioSource Handling:Automatically reuses or creates AudioSources for SFX on the calling GameObject.
    Persistent music source for background tracks, which carries across scenes.
  • Inspector-Friendly Interface:Conditional options for SFX (e.g., 3D sound settings appear only when enabled).
    Support for assigning multiple clips to a single AudioEvent for variety.

The ColdMass Audio Framework is optimized for performance and ease of use, ensuring seamless integration into Unity projects of any scale.

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Plug & Play Audio Manager

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