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AI for an autonomous and self-organizing population. The system gives 'anima' to a set of otherwise static characters. Based on a set of 3d models (the static characters), and a set of locations (interest points), the system generates an animated population showing spontaneous behaviors and autonomous interactions. Available behaviors are: walk (with a different number of gaits), walk side by side, stop and chat/ argue/ flirt, and children following adults. It is also possible to configure static elements performing looping behaviors or two state repetitive behaviors.
Please check a generic demo of the system performing . You can also take a look at an application of the system in the simulation of Medieval Mertola.
Please check a generic demo of the system performing . You can also take a look at an application of the system in the simulation of Medieval Mertola.
License agreement
Standard Unity Asset Store EULALicense type
File size
24.5 MB
Latest version
1.0
Latest release date
Jan 4, 2018
Original Unity version
5.6.1
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