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With the help of this tool, you will be able to quickly locate any colliders in your scene to change their physics materials and layers.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity Version | Built-in | URP | HDRP |
---|---|---|---|
2021.3.34f1 | Compatible | Compatible | Compatible |
Description
Physics Inspector is the best solution for keeping track of triggers and colliders in your scenes. Change layers and physics materials with an ease that haven't been available before.
Some core features include:
» Finding colliders in your current selection or all loaded scenes.
» Clearing or changing physic materials on the selected colliders.
» Locating and changing which colliders are used as triggers.
» Adding or updating colliders’ layers.
Full source code is included with the package. Documentation can be found here.
Physics Inspector
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License agreement
Standard Unity Asset Store EULALicense type
File size
1.5 MB
Latest version
1.0.0
Latest release date
Jan 24, 2025
Original Unity version
2021.3.34 or higher
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