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Optimized "Terrain Tessellation Shader" for HDRP with a easy to use workflow and realistic quality
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2022.3.11f1
Not compatible
Not compatible
Compatible
Additional compatibility information

Only HDRP is supported

Shader model 4.6 or above

Description

This is a very optimized terrain tessellation shader for HDRP


The performance is in the maximum state compare to others because this shader is simple and has no complex computing. 


=> Features:

- One click setup

- Distance based quality control

- Automatic smoothness map

- Easy to use

- 4-Layers , 6-Layers and 8-Layers mode


The tessellation algorithm is "Distance Based". so you can easily optimize for any target hardware to save quality per performance


4-Layer, 6-Layer and 8-Layer mode is supported



My other assets:


HDRP Lighting Box 2 : NextGen Lighting Solution


Universal Lighting Box 2


Lighting Box 2 Next-Gen Lighting Solution



Technical details

Distance based tessellation:

Controlled by:

Min

Max

Intensity

HDRP Terrain Tessellation 2

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License type: Single Entity
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Refund policy
This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
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License type
File size
72.6 MB
Latest version
2.0
Latest release date
May 3, 2024
Original Unity version
2022.3.11 or higher
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Over 11,000 five-star assets
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Rated by 85,000+ customers
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