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Extends the Stylized Water 2 shader asset with underwater rendering, by seamlessly blending the water with post processing effects.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2021.3.16f1
Not compatible
Compatible
Not compatible
Additional compatibility information

⚠️ It is expected you already know what the Universal Render Pipeline is, and have already converted your project to it. Before you start development, you must decide which render pipeline to use in your project.


Built on the Universal Render Pipeline's shader library and rendering API, so exclusively works in URP-based projects.

Package dependencies
1
This package needs other Asset Store packages in order to work.
Description

📌 REQUIRES THE STYLIZED WATER 2 (v1.5.2+) ASSET TO BE INSTALLED!

Before purchasing, you must acknowledge this (see section above)


« Compatible with Unity 2021 through 2023.2 »


[ An upgrade version for Stylized Water 3 is under development (Q2 2025) ]


📄 Documentation ‍⚙️ Compatibilty 🔗 Forum Thread


Draws a waterline lens effect for partially submerged camera's, through an innovative technique. Unlike in many games, it won't be required to snap the camera to sit either above or below the water, or resort to other tricks.


Compatible with the Dynamic Effects extension. Effects such as ripples and shoreline waves also affect the camera's water line.


🌊 Features:

• Underwater fog based on the water's deep/shallow colors. Option to use volumes to blend settings.

• Waterline rendering for partially submerged cameras (supports split screen)

• Scene lighting is translated into the underwater fog, including sub-surface scattering. Reacts to dynamic directional and ambient lighting.

• Caustics rendering on geometry. Directional projection option.

• Blurring and distortion

• Underside of the water is correctly shaded, to seamlessly match.

• Includes sub-graphs to add underwater fog support for transparent Shader Graphs (+ASE)

• Scalable performance, features can be limited on the render feature

• Component to switch between different water bodies based on Box Colliders.

• VR Rendering support


🚧 Limitations:

• Not suitable for mobile hardware

• Designed for oceans, lakes and ponds. Dioramas or aquariums aren't possible.

• Can't mask underwater (eg. submarine windows)

• Not a volumetric fog/light solution, but rather depth-based.

• Requires a single water level (incompatible with rivers/planets)


[ Refund policy ] Refunds cannot be granted for not having read the sections on this page


Scene and assets shown in video/screenshots are for showcasing and aren't included. A functional demo scene is included though.

Technical details
  • Imports directly into the StylizedWater2 folder (wherever it is located)
  • Executes before transparent materials, so they will not appear to be affected by fog. Includes a subgraph for getting the water density and underwater mask, this can be used to fade out a custom transparent material into the water fog.
  • Third party fog effects will still apply to the underwater environment. As long as the underwater fog is denser, this won't be noticeable.
  • Looks best when reflections and refractions are enabled on the water material
  • Performance and feature limiting options are exposed on the render feature, so can be used for multiple quality levels
  • Using the combination of HDR, Tonemapping and the Gamma color-space will not guarantee the underwater fog matches the water perfectly (Linear color-space should be used).
  • Waterline will always render when the camera goes below the water level. The static UnderwaterRenderer.EnableRendering boolean should be disabled in your game logic to handle such cases. Or by using the "Underwater Trigger" component.
  • Fog needs geometry to work with, an empty scene/void underneath the water naturally results in a single-color fog appearance.

Note: not compatible with Curved World 2020 or WaveMaker. The COZY and Atmospheric Height Fog assets require modifications (see documentation).

Underwater Rendering for Stylized Water 2 (Extension)

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$20
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License type: Single Entity
Single Entity
Recommended for individuals and small businesses.
Multi Entity
Recommended for large enterprises working across multiple locations.
Refund policy
This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
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Supported payment methods: Visa, Mastercard, Maestro, Paypal, Amex
License type
File size
2.3 MB
Latest version
1.2.8
Latest release date
Dec 2, 2024
Original Unity version
2021.3.16 or higher
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Underwater Rendering for Stylized Water 2 (Extension)
$20