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Easy to use and efficient Tile pathfinding that uses A*.
Start pathfinding on any Tilemap in just a few lines of code!
- Hands off approach. Generating a navigation grid is as easy as drawing on a tilemap.
- Easily create different kinds of path (diagonal/orthogonal) in one line of code!
- Create movement penalties for tiles to prioritize certain pathways.
- Supports the use of multiple grids that can have varying levels of granularity.
- Performance can be tailored to your needs. Creating hundreds of paths at the same time? Spread this computation over a number of frames just by changing a few settings.
- Supports all tile layouts, rectangular, hexagonal (flat and pointy) and isometric in any swizzle.
- All code is wrapped in an easily identifiable namespace.
Simple Tile Pathfinding is great for getting pathfinding up and running for any tile based games!
A* Tile Pathfinding - Easy Pathfinding for Tiles
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