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Easy A* Pathfinding for Tilesets
Description

Easy to use and efficient Tile pathfinding that uses A*.


Start pathfinding on any Tilemap in just a few lines of code!



- Hands off approach. Generating a navigation grid is as easy as drawing on a tilemap.


- Easily create different kinds of path (diagonal/orthogonal) in one line of code!


- Create movement penalties for tiles to prioritize certain pathways.


- Supports the use of multiple grids that can have varying levels of granularity.


- Performance can be tailored to your needs. Creating hundreds of paths at the same time? Spread this computation over a number of frames just by changing a few settings.


- Supports all tile layouts, rectangular, hexagonal (flat and pointy) and isometric in any swizzle.


- All code is wrapped in an easily identifiable namespace.




Simple Tile Pathfinding is great for getting pathfinding up and running for any tile based games!


Technical details

- A* Tile Pathfinding

- Flexible performance settings

- Easy to use

- Plug in and play

A* Tile Pathfinding - Easy Pathfinding for Tiles

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License type
File size
1.3 MB
Latest version
1.0
Latest release date
Jan 21, 2019
Original Unity version
2018.3.0 or higher
Quality assets
Over 11,000 five-star assets
Trusted
Rated by 85,000+ customers
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Supported by 100,000+ forum members
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