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Bring your game to life with Herd! Simulate realistic herd AI featuring grazing, wandering, idling, and dynamic fleeing behaviors with obstacle avoidance. Fully customizable using jobs!
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
6000.0.24f1
Compatible
Not compatible
Not compatible
Description

The Deer Behavior asset brings lifelike AI to your Unity projects, simulating natural deer movements and reactions. This system is perfect for adding immersive wildlife to your games, whether you're creating an open-world adventure, a serene nature simulation, or a bustling ecosystem.


Core Features:

  • Behavior States: Deer transition seamlessly between grazing, wandering, idling, and fleeing states, creating realistic movement and decision-making.
  • Dynamic Fleeing: When danger is detected, deer dynamically calculate a flee direction and avoid obstacles using raycasting for smooth and believable escapes.
  • Obstacle Avoidance: Integrated obstacle detection ensures deer navigate around objects while fleeing or moving, maintaining realism.
  • Customizable Parameters: Fine-tune behaviors with adjustable settings for movement speed, fleeing distance, grazing time, and detection radius.
  • Editor Integration: Easy-to-use inspector fields and gizmos let you define grazing areas, set danger layers, and visualize deer behaviors.

How It Works:

  • Deer wander or graze within specified areas until a threat (e.g., a player or predator) is detected.
  • Upon detection, deer calculate a flee direction opposite the danger source and move toward a dynamically determined safe point.
  • After fleeing, deer naturally return to idle or wandering states, maintaining a lifelike presence in the environment.

Why Choose Deer Behavior?

  • Immersive Wildlife: Add depth and realism to your game environments with responsive, interactive AI.
  • Optimized Performance: Designed to handle multiple deer efficiently, ensuring smooth gameplay even in large scenes.
  • Easy Setup: Minimal coding required. Simply add the asset to your project, define grazing areas, and configure behavior settings in the inspector.

Use Cases:

  • Populate open-world or sandbox games with roaming wildlife.
  • Create dynamic nature simulations or educational environments.
  • Add ambiance to forested areas, nature reserves, or hunting games.
Technical details

Core Features:

  • Behavior States: Deer transition seamlessly between grazing, wandering, idling, and fleeing states, creating realistic movement and decision-making.
  • Dynamic Fleeing: When danger is detected, deer dynamically calculate a flee direction and avoid obstacles using raycasting for smooth and believable escapes.
  • Obstacle Avoidance: Integrated obstacle detection ensures deer navigate around objects while fleeing or moving, maintaining realism.
  • Customizable Parameters: Fine-tune behaviors with adjustable settings for movement speed, fleeing distance, grazing time, and detection radius.
  • Editor Integration: Easy-to-use inspector fields and gizmos let you define grazing areas, set danger layers, and visualize deer behaviors.

How It Works:

  • Deer wander or graze within specified areas until a threat (e.g., a player or predator) is detected.
  • Upon detection, deer calculate a flee direction opposite the danger source and move toward a dynamically determined safe point.
  • After fleeing, deer naturally return to idle or wandering states, maintaining a lifelike presence in the environment.
Created with AI

docs are made by grok and fine tuned by our dev team, model textures base are made with stable diffusion and then cleaned up by our art team, they are for demostration purposes mainly and are not the focus of the tool, bonus only

Herd | Herd Simulation/ Animal NPC/ Fauna Simulation Framework

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This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
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License type
File size
55.0 MB
Latest version
1.0
Latest release date
Jan 31, 2025
Original Unity version
6000.0.24
Quality assets
Over 11,000 five-star assets
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Rated by 85,000+ customers
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Supported by 100,000+ forum members
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Herd | Herd Simulation/ Animal NPC/ Fauna Simulation Framework
$15