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Build a dynamic, server-authoritative multiplayer parkour game with Photon Fusion Multi Climb Tutorial. Learn client prediction, lag compensation accuracy, and KCCs in in this four-part video series.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2022.3.54f1
Not compatible
Compatible
Not compatible
Description

Photon Fusion Multi Climb is a first-person parkour racing tutorial that showcases how to set up a dynamic, server-authoritative multiplayer experience using Photon Fusion. This project demonstrates practical implementations of client prediction, lag compensation, and both Simple and Advanced Kinematic Character Controllers (KCCs). Whether you’re aiming to learn the ins and outs of Photon Fusion or want a ready-to-explore foundation for your next parkour or racing game, Multi Climb provides a clear path to get started.



⚡ Key Features ⚡


  • Implementations of Client Prediction & Lag Compensation

See how Photon Fusion handles real-time movement and interactions without feeling clunky or unresponsive. The sample uses advanced systems that compensate for and disguise jitter and input lag, resulting in a smooth experience for your players.


  • Simple & Advanced KCC Usage

Learn and compare two approaches for character movement. Start with the Fusion Simple KCC for basic player locomotion, then transition to the Fusion Advanced KCC to enable more complex physics-based abilities like double jumping, grappling hooks, and gliding.


  • Parkour & PvP Elements

Explore dynamic movement abilities like jump pads and integrate them with mild PvP mechanics like breaking blocks, trapping opponents in cages, or shoving them off platforms.


  • Server-Authoritative Architecture

Learn how to keep gameplay fair and consistent by running logic on the host server. This approach helps ensure that physics, movement, and combat actions remain in sync even in high-latency environments.


  • Complete Tutorial Series

Follow the step-by-step video guides or dive straight into the finished project. Download links are provided for each major checkpoint, making it easy to either build from scratch or explore the final implementation.



📄 Documentation and Getting Started guide



🎓 What You’ll Learn 🎓


Achieve real-time player synchronization

Connect to Photon Fusion with your own App ID. Set up lobbies, spawn players, and achieve real-time player synchronization.


Building a Game Loop

Manage start, restart, and end states—plus track player progress on a leaderboard. You’ll also see how to smooth out rotational jitter and input delay.


Expanding Movement Abilities

Implement advanced features like grappling, gliding, and double jumps. Adjust these abilities with the Advanced KCC for maximum control and realism.


Adding PvP Interactions

Introduce mild combat elements that allow players to disable platforms, push each other off edges, and trap rivals—all tied into server-side logic for fairness.



📄 Documentation and Getting Started guide



💎 Easy to Start, Easy to Extend 💎


You can either:


  • Download the Starter Project and follow the tutorials step by step, or
  • Download the Completed Project here on the Asset Store and dissect how everything fits together under the hood.

With each tutorial video, a corresponding project state is available so you can track changes, experiment, and verify your setup.



📁 What’s Included 📁


  • Full Unity scene setup demonstrating parkour environments and sample geometry.

  • Scripts covering essential server-authoritative systems (spawning, movement, combat).

  • Basic UI elements for player state, leaderboards, and game status.

  • Four-part video tutorials, each showcasing specific feature sets and best practices.

🕹 Fusion samples in Unity Asset Store 🕹



🤝 Gaming Circle 🤝


Join the conversation and become a part of an exclusive community by engaging with the Photon Gaming Circle. Kickstart your project with a robust foundation, enabling limitless creativity with 80+ exclusive samples. Benefit from our fully networked samples to save time and resources while ensuring the highest quality for your project.


Members of the Gaming Circle not only have access to all the samples but also to our latest SDKs, our private Circle Discord, and premium development support. The Photon Gaming Circle is a hub for developers to discuss ideas, seek advice, and collaborate on exciting projects. Dive deeper into multiplayer game development and explore the Photon Gaming Circle today.


This asset is governed by the Photon Engine license terms.

Fusion Multi Climb Tutorial - Multiplayer Sample

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FREE
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File size
11.8 MB
Latest version
1.0
Latest release date
Jan 28, 2025
Original Unity version
2022.3.54 or higher
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