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HTrace Ambient Occlusion combines three of the most popular ambient occlusion techniques into a single asset, offering a highly scalable and adaptive system for AO computation.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2022.2.3f1
Not compatible
Not compatible
Compatible
Description

Includes three AO modes:


SSAO (Screen-Space Ambient Occlusion) – A lightweight and extremely fast method for occlusion gathering. It doesn’t require a denoiser and produces zero temporal lag.


GTAO (Ground-Truth Ambient Occlusion) – Built on the latest advancements in ambient occlusion research, this technique works seamlessly with or without a denoiser, delivering the best possible quality in screen-space.


RTAO (Ray-Traced Ambient Occlusion) – The most accurate occlusion method, utilizing hardware ray tracing for uncompromised quality and scalable performance.



Useful Links:


Other Assets:


Contact Us:

Unity Forum | Discord \ YouTube Channel



MAIN FEATURES:


- Full Integration into the Rendering Pipeline: automatic resource injection that doesn’t require manual setup or package customization. HTrace overrides native ambient occlusion resources, ensuring compatibility with other rendering effects, as well as Forward and Deferred rendering.


- Scalability: choose between three different AO modes depending on your performance target or hardware requirements. Ranging from extremely fast SSAO to highly accurate RTAO, HTrace offers broad scalability options and exposes various parameters to fine-tune the effect to your needs.


- Cutting Edge Screen Tracing: GTAO mode utilizes an efficient horizon-based traversal algorithm to gather multiple samples in a single frame. Augmented with recent research on Visibility Bitmasks, it delivers accurate occlusion evaluation, even for complex surfaces, bridging the gap with its ray-traced counterpart.


- Real-Time Ray-Tracing: RTAO mode leverages contemporary hardware-accelerated ray tracing to achieve physically accurate results. With numerous performance controls, it efficiently computes high-quality occlusion without the typical performance cost associated with ray tracing.


- Sharp Upscaling: features an adaptive Lanczos filter, inspired by FSR technology and enhanced with bilateral weights, to interpolate half-resolution occlusion results without losing important details.


- Advanced Denoising: a modern denoising pipeline with configurable temporal and spatial stages. It includes motion rejection mechanisms to prevent ghosting and enables responsive temporal accumulation, coupled with reprojection filters that ensure sharp images during camera motion.


- VR Support: single-pass VR is supported for all three occlusion modes.


- Open Code: feel free to modify it. If you have any questions on how any part of it works you can always reach out to us on Discord.




Before buying, please, check the Overview Section and the Known Issues Section of the documentation as well as the Technical details below!

Technical details

Currently tested APIs are: DX11, DX12, Metal (doesn't support RTAO).

Currently tested HDRP versions are: 14 and above.

Currently tested Unity versions are: 2022.3 and above.


VR support: single-pass is supported.


RTAO mode requires Unity version 2023.2 or above. Please, refer to this page for more details.

HTrace: Ambient Occlusion HDRP

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This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
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License type
File size
2.3 MB
Latest version
1.1.0
Latest release date
Feb 10, 2025
Original Unity version
2022.2.3
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