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Every asset moderated by Unity
We included 2 asset zoo that are compatible in the Built-in Render Pipeline and the Universal Render Pipeline. As we are using a shader graph for our materials, you will need to install Shader Graph from Package Manager to see our asset zoo correctly if using the Built-in Render Pipeline.
Two shader graphs are included in this pack. The Standard Shader, which uses vertex paint information to determine where ambient occlusion and wind should be applied to the meshes. Snow is able to be turned on in the shader settings also!
The Water shader is also included which has it's own fake reflection based on fresnel which you're able to adjust.
The two asset zoos included with this pack are compatible in the Built-in Render Pipeline and the Universal Render Pipeline. The example map shown in the renders was included for presentation purposes only and is not included with the pack.
Meshes have been created in a way best to work either on their own or with the help of the SplineMesh tool.
Meshes have also been created to work well with old school vertex lighting if your project uses that lighting method, but also work well with all other standard lighting methods.
SplineMesh is not neccesary but is perfect for making bendy roads. The PSX Shader Kit is not enabled by default and will give a dithering PSX vibe.