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Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
6000.0.23f1
Compatible
Compatible
Compatible
Description

Supports all render pipelines!


Package includes 15 Cliffs, 5 boulders, 5 ground surface materials and 4 background landscapes. Cliffs and Boulders have two texture variations.

Models are modular in design with LODs. Cliffs have 6 LODs and boulders have 4.


Polycounts range from ~30K to ~4K triangles for LOD 0 depending on the size of the model.


Textures are mostly 4K with some of the smaller models having 2K textures.


Textures include:

  • Albedo
  • Normal Map
  • Metallic and Smoothness
  • Ambient Occlusion
  • Mask Map (it contains)
    • Red channel – Metallic map
    • Green channel – Ambient Occlusion map
    • Blue channel – empty (white)
    • Alpha channel – Smoothness map

All demo scenes and their extra models are included.

Demo Scene rendered using HDRP! (Available only for HDRP)



Note: Since each pipeline utilizes particular textures, you can safely delete the rest to reduce your project size.

  • Standard Pipeline (SP): If using SP you can delete Mask Map textures.
  • Universal Render Pipeline (URP): If using URP you can delete Mask Map textures.
  • High Definition Render Pipeline (HDRP): If using HDRP you can delete the Metallic/Smoothness and Ambient Occlusion textures.

You can also decrease the package size by lowering the resolution of secondary textures, such as normal maps, mask maps, ambient occlusion maps, and smoothness/metallic maps.

Technical details

This pack contains:

  • 15 Cliffs (with two texture variations)
  • 5 Boulders (with two texture variations)
  • 5 Ground Surface Materials
  • 4 Background Landscapes

Mesh:

  •  Cliffs have 6 LODs
    •  LOD 0 have poly count ranges: ~30K to ~4K triangles
    •  LOD 5 have poly count ranges: ~1K to ~150 triangles
  •  Boulders have 4 LODs
    • LOD 0 have poly count ranges: ~15K to ~7K triangles
    • LOD 3 have poly count ranges: ~1K to ~500 triangles
  •  Background Landscapes poly count range: ~40K

Textures:

  • Texture resolution is mostly 4K with some smaller models having 2K

Textures include:

  • Albedo
  • Normal Map
  • Metallic and Smoothness combined (R and A channels)
  • Ambient Occlusion
  • Mask Map (HDRP)
    • Red channel – Metallic map
    • Green channel – Ambient Occlusion map
    • Blue channel – empty (black)
    • Alpha channel – Smoothness map

Wasteland Cliffs

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$16
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License type: Single Entity
Single Entity
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Refund policy
This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
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License type
File size
5.2 GB
Latest version
1.1
Latest release date
Nov 8, 2024
Original Unity version
6000.0.23 or higher
Quality assets
Over 11,000 five-star assets
Trusted
Rated by 85,000+ customers
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