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Runner Clash is a simple, undemanding, and easily expandable template for creating hyper-casual games. To create your game based on this prototype, you don't need to be a professional programmer.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
6000.0.37f1
Compatible
Compatible
Compatible
Description

💠 EXTRA SIMPLE QUICKSTART: JUST ADD ONE COMPONENT TO THE SCENE!

💠 EASY TRANSFER TO 2D: CAUSE THERE ARE NO PHYSICS COMPONENTS!

💠 DETAILED DOCUMENTATION IS INCLUDED!


Runner Clash Template is a simple, undemanding, and easily expandable template for creating hyper-casual games.


Games of this genre easily garner thousands of downloads because their rules are extremely simple, and the gameplay looks visually appealing and captivating. Perfect for passing the time on the bus on your way to work.


To create your game based on this prototype, you don't need to be a professional programmer (at the same time, base programming skills required). Most game objects are created and configured directly in the editor - all that's left is to prepare the game scene.


FEATURES


➢ An animated stickman model that helps you start making your game immediately. You can use it in your ready-to-play version or replace it with other characters you have.

➢ Three Death Obstacles models.

➢ The template contains no demanding components (such as colliders, Rigidbody, etc.), so to customize levels, you simply need to add environment models and materials.

➢ The template is based on an easy-to-understand Event-Driven Architecture (EDA).

➢ A well-designed set of managers controls the game objects, requiring no additional customization.

➢ To prepare the game for play, simply add the GameCore component to the scene. Yes, that's all!

➢ All global settings are stored in a single file (you can create and save an unlimited number of such settings files).

Five custom animations: Idle, Run, Fight, Death, Dancing.

➢ The game is adapted for mobile devices:

○ Heavyweight functions like GetComponent<>() are called only when absolutely necessary,

○ The Update() method is encountered only once throughout the entire project,

○ Object pooling is used for spawning projectiles, enemies, and effects,

○ As I’ve said before, there are no demanding components like colliders or Rigidbody in the template,

➢ etc.



The next version v1.1.1

❖ More elaborate animations

❖ Additional crowd formations (circle, square, triangle)

❖ Engine version actualisation

❖ Price rise +1$

Technical details

Runner Clash is based on an easy-to-understand Event-Driven Architecture (EDA), following the KISS principles. When creating this template, I aimed to make it so that only basic programming skills are required to develop a game based on this template. Additionally, it has no dependencies on other assets (you only need the TextMeshPro package).

Runner Clash Template : Hypercasual Starter Kit

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$20.97
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License type: Single Entity
Single Entity
Recommended for individuals and small businesses.
Multi Entity
Recommended for large enterprises working across multiple locations.
Refund policy
This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
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License type
File size
2.9 MB
Latest version
1.1.0
Latest release date
Feb 14, 2025
Original Unity version
6000.0.37
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Over 11,000 five-star assets
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Rated by 85,000+ customers
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