Unity logo
Cancel
Cart
Applications
Sell Assets

Over 11,000 five-star assets

Rated by 85,000+ customers

Supported by 100,000+ forum members

Every asset moderated by Unity

Home
Tools
Utilities
1/11
loading
This utility is meant to give you a quick and effective way profile your scene's performance. It visualizes this data with a volumetric heatmap to highlight problematic and underutilized areas.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2021.3.23f1
Compatible
Compatible
Compatible
Description

Streamlined

This utility streamlines the process of identifying performance issues in your scenes, automating the detection of areas with suboptimal performance and those not fully utilizing available resources. This enables you to focus your optimization efforts more effectively.


Precise Performance Insights

The heatmap visualization pinpoints performance bottlenecks with precision, especially in complex, occluded scenes


Ideal For VR

Ideal for VR game development, where consistent frame times are crucial and processing power is often limited, this tool helps ensure a smooth and immersive experience


Supports Runtime Optimizations

The utility supports (runtime) optimizations and occlusion culling solutions like Perfect Culling and LODs.


Advanced Sample Area Calculation
The utility automatically skips areas the player cannot access when gathering data, such as regions inside colliders or those too far from the ground. This ensures that only relevant areas are profiled, saving time and improving accuracy.


How It Works

Simply specify the volume for the utility to analyze and let it gather the data. You can then choose which stats to visualize.


The map seen in the media is not part of this asset.

Technical details

-Capture perfromance statistics in a specified volume.

-Visualize captured data as a volumetric heat map.

-Heatmap generation is detached from sampling, so you can visualize different performance metrics without needing to resample data.

-Advanced Sample Area Calculation

-Full C# source code included

-Easy setup

-Sample scene included

-Documentation

-Support via email


-Captured statistics include:

  • setPassCalls
  • batches
  • drawCalls
  • tris
  • verts
  • frameTime
  • renderTime

Tested Unity versions:

Working:

  • 6000.0.17f1
  • 2023.2.7f1
  • 2021.3.23f1

NOT working:

  • 2020 Issues with old shader graph version. I'm working on backporting the shader and fixing other issues. If you're interrested in this version please let me know. That way I know if a Legacy version is even of interrest to anyone.
  • 2019.4.40f1 same issue

Package manager dependencies:

  • Editor coroutines
  • Shader Graph
Created with AI

I used Ai to speed up the process of finding existing methods in the Unity API, help with the API in general and to find other solutions if my approach didn't work out.

Performance Heat Map | Streamlined Analysis and Profiling Tool

(not enough ratings)
88 users have favourite this asset
(88)
$15
Seat
1
Updated price and taxes/VAT calculated at checkout
19 views in the past week
Refund policy
This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
Secure checkout:
Supported payment methods: Visa, Mastercard, Maestro, Paypal, Amex
Quality assets
Over 11,000 five-star assets
Trusted
Rated by 85,000+ customers
Community support
Supported by 100,000+ forum members
Unity logo
Language
Feedback
Partners Program
Partners
USD
EUR
Copyright © 2025 Unity Technologies
All prices are exclusive of tax
USD
EUR