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Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
6000.0.36f1
Compatible
Compatible
Compatible
Description

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If you have any questions or find an error, please send an email to olivecrow.report@gmail.com


And if you purchased different versions of this asset, please send me an email with the invoice. I will provide you with the voucher code for this asset.

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v2.1 update [2024-05-03]


Due to structural changes, version 2.1 is not compatible with previous versions. If you are using version 2.0 or lower, please remove it before importing the new version.


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🟨Supports the latest collider APIs including Unity 6🟨



🔴🔴Features🔴🔴

1. Super easy to use. It can be used in the same way as any other collider.

2. Included Collider API. (sharedMaterial, isTrigger, direction, Raycast(), ClosestPoint... etc)

3. Of course, you can change variables at runtime as well.

4. Pipe shape of cylinder collider included.

5. TorusCollider included.

6. Size can be changed using the gizmo.



🟢🟢How to Use🟢🟢

Usage is very simple.

It shares the same interface with other collider components in Unity.

The difference is only 2 variables.

- Resolution : Determines the number of sub BoxColliders that make up CylinderCollider. The higher the value, the closer it is to a true cylinder.

- Shape : You can select cylinder shape or pipe shape.

You can change all veriables in runtime. Just use it as if any other collider.



Technical details

Limitations


1)


Each component inherits MonoBehaviour, not Collider.


This is simply because scripts that do not inherit from MonoBehaviour cannot be added to game objects.


However, each component can implement Collider's API as is, so it can be used like any other Collider.



2)


Multiple Components in a gameObject is disallowed.


Because these components has child gameObject for primitive colliders and should find it on reset.


If you want add multiple colliders, add child gameObjects and attach the component to it.



3)


Changing the size along an axis that does not match the collider's direction will result in a distorted shape.


This is the same mechanism as no other collider transforms into a squashed shape.



4)


When a Rigidbody is attached, the trigger event and collision event are each called on the child collider.


Cylinder Collider v2

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This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
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License type
File size
46.8 KB
Latest version
2.5
Latest release date
Feb 3, 2025
Original Unity version
6000.0.36 or higher
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