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Unity Version | Built-in | URP | HDRP |
---|---|---|---|
2022.3.57f1 | Compatible | Compatible | Compatible |
Third Person Camera for DOTS has no dependencies on a render pipeline.
Only the demo scenes require URP.
Links: Documentation | WebGL Demo | Discord
Third Person Camera for DOTS uses advanced features to ease the problems for content creators and players and supports a VERY wide range of genres. This asset is the ultimate package to get you started on developing games, not camera systems.
🎉 New in 1.2.0
- Camera offset vector behaviour has been improved and instead of just switching sides when it's colliding, it will smoothly realign to the center. Furthermore, it will try to lerp smoothly in almost every situation unless the camera will collide with something.
- Converted asset to a package
🎉 New in 1.1.0
- Added Netcode for Entities support
- TPC now supports arbitrary up vectors, which means, walking on spherical worlds! Demo included.
Features:
✔️ Collision Sensitivity
A spherical collision algorithm makes sure the camera doesn't clip into any geometry.
✔️ Smart Pivot
Sets a pivot point when the camera is hitting the ground while looking up and prevents the character from blocking the view.
✔️ Thickness Check
Thickness check can be configured to ignore smaller obstacles like sticks, trees, etc... to not reposition or zoom in the camera.
✔️ Over the shoulder
Out of the box support for games that use additional camera offsets for aiming without changing the rotation pivot of the character or offsetting the aim position.
✔️ Follow mode
Automatic following of the specified target without the need to manually adjust the camera.
✔️ Lock On Mode
An easy to setup lock on mode that keeps the player and your target in focus.
✔️ Controller support
✔️ Netcode for Entities support
✔️ Easy, one component authoring
✔️ Full Source code included
Systems and jobs are fully bursted and jobs are all scheduled with no sync points for nearly no impact on the main thread. (exception is, syncing transform back to main camera)
☎️ Support
If you have any questions please write me an email or contact me in Discord. Please be patient, replies may take some time depending on my workload. Please include your Asset Invoice Number in your request.
Thank you.
🔑 License Info
This asset requires one license per seat (user who has access to the asset files). If you are a team then please consider buying one seat per Unity user.
Why am I telling you this?
Because most people do not know. In fact any asset found under the Tools category automatically falls under a license type that Unity calls Extension Assets (see official license explanation) which differs from the standard (Entity) license.
Third Person Camera for DOTS
