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Flexible and powerful framework to build your own RPG of any kind, without writing a single line of code.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
6000.0.23f1
Compatible
Compatible
Compatible
2019.4.1f1
Compatible
Compatible
Compatible
Description

ORK Framework 3 is the newest iteration of the long-time available and trusted RPG Editor.

A massive package filled with features to build any kind of RPG, 2D or 3D!

ORK has been available for Unity since 2010!



Website | Support | Documentation | Tutorials



I created ORK Framework to empower artists and developers who are struggling with creating complex systems, and show them that anyone can create an awesome RPG with a little bit of practice and guidance.


I truly believe that you can drastically transform your game development skills and become the artist that you know that you can be. No more stress, no more confusion, ORK Framework is a tool specifically designed to take the stress out of RPG development and give you the confidence you need to create any kind of RPG.


All you need!

ORK Framework 3 comes with everything you need to create your RPG, any way you want. 4 customizable battle systems (and battle grids), extremely flexible status system, formula editor, inventory system, factions, quests, crafting, dialogues and much, much more!

There's extensive documentation and tutorials available to guide you, including several long-running series, starting a project from scratch, building it piece by piece.


See ORK 3 in action and download the 2D RPG Quickstart, 3D RPG Quickstart, 3D RPG Playground, 3D Action RPG or 2D Grid Battle RPG Unity project.


Join ORK's friendly community and get support in the support forum.


Documentation & Tutorials

ORK 3's guide is filled with extensive documentation and tutorials.

For a quick start into ORK 3, check out the 2D RPG Quickstart or 3D RPG Quickstart series. For a more detailed look into creating complex projects, check out the long form tutorial series, e.g. setting up a status system or 3D RPG Playground with turn based or active time battles.

Looking for action combat? Check out the 3D Action RPG series.

Want to learn about battle grids? Take a look at the 2D Grid Battle RPG series.


Status System

The highly flexible status system can be set up as simple or complex as you need it for your game.


Status values are used to set up your usual health, MP, experience, attack, strength and any other number-based value representing a status. Need 3 different health stats, one of them killing the combatant when depleted? ORK's got your back! You can also set up barrier values to shield other status values from negative changes.

Status development can be handled in different ways, e.g. using a curve, formulas, purchased for experience/items/etc. or using custom systems via schematics.


Abilities define your attacks and skills - physical, magical, melee, ranged or passive (e.g. giving bonuses). Animate and extend your abilities using schematics, e.g. to capture enemies.


Other status system features:


Battle Systems

ORK 3 includes 4 different battle systems:

  • Turn Based
  • Active Time
  • Real Time
  • Phase

Each system can be tweaked to your needs, you can even set up different variants of each system. You can even use multiple systems in one game, or change the system of a running battle on the fly!

Additionally, you can use battle grids in all battle systems.


There are also different ways to add battles to your game - placed battles, random battle areas, spawned enemies hunting the player or just a continous real time battle in the scene.


Inventory System

The inventory system contains everything you need. Supports optional inventory slots, space limits, stack limits and many more features.

Items, equipment, etc. can be dropped into the scene (e.g. by killed enemies or from the player's inventory), items in the world can be collected, item boxes can be used to store items.


Other Systems

Here are some of the other systems included in ORK 3:


Player/Camera Controls

Includes multiple built-in player and camera controls, e.g. button or mouse movement, first person or top down camera.

You can also use any custom controls with ORK Framework.


Editor

Set up your systems and create your data (items, abilities, etc.) in the powerful editor. The editor comes with many quality-of-life features, e.g. searchable popups, (optional) backups or export/import of language data.


UI System

The modular UI system can be switched out or extended based on your needs.

Create dialogues, menus, battle menus, shops and different kinds of HUDs (e.g. quest, combatant status or timebar).


Formulas

Use your status values and other things (e.g. variables, entries from CSV files and more) in node-based formulas to calculate values, e.g. damage calculation, hit/critical chances or the turn order in turn based battles (examples).


Schematics

ORK 3 uses Makinom's schematic system to animate battles (battle start/end transitions, using individual abilities, items, etc.), .

Schematics are reusable, node-based blueprints of what you want to do. They work similar to flow charts, each node performs a task and decides the next node that'll be executed - e.g. playing an attack animation, spawning a prefab or moving the camera or a game object.


Makinom 2 Pro included

ORK 3 is built upon Makinom 2's powerful editor and features.

Makinom 2 Pro is included in your ORK 3 package!


Full Source Code Included

Includes the full source code for ORK 3 and Makinom 2.


Supported Platforms

Officially supports building for Windows, Mac, Android and iOS.

Supports 2D and 3D games.


Update Policy

Purchasing a license of ORK Framework 3 grants you access to updates for at least 2 year - e.g. if you purchased ORK 3 on 2022-01-31, you'll get free updates at least until 2024-01-31.


Please Note

ORK 3 is an editor extension and doesn't contain any other assets. You can download completed tutorial projects to quickly check out working setups.

Technical details
  • Using the Unity UI module requires having the Unity UI and TextMesh Pro packages imported in your project.
  • ORK 3 is built upon and includes Makinom 2 Pro.

Unity Compatibility

Requires at least Unity 2019.4, using LTS versions is recommended.

Please note that new Unity releases might be incompatible until an update has been released.

RPG Editor: ORK Framework 3

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License type
File size
33.2 MB
Latest version
3.19.1
Latest release date
Jan 25, 2025
Original Unity version
2019.4.1 or higher
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