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Thanks for the great job.
I'm trying to implementate the rotation after the puncture as mentioned by you in the relase 1.5 "In case, you want to be able to rotate the stylus on the torque axis (local z axis) when injecting, you must use the functions GetProxyRight(), GetProxyDirection() and GetProxyTorque() as show in the method GetProxyValues() in GenericFunctionsClass.cs." but the orientation using this functions remain the same as the restricted one of the GetProxyOrientation().
Is there any other way of toogling this rotate restrinction on/off based on a parameter of the tissue been punctured or based on the depth of puncture?
Am I missing something?
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u
Great Assets but not accurate interference
7 years ago
unity_VFQj1i9dvw4X5gon version 1.7
Thanks for your great job.
When objects collide with each other, force sense is not generated on the surface. Therefore, accurate interference can not be determined. I attempted to solve it, but I could not read it because I cannot decompile the DLL file (ASimpleHapticPlugin.dll).
Please tell me someone how to decompile it.
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0
Thanks for provide us this asset. It's save our times in research how to make the haptic work with Unity. But this asset still have some problem:
* It's seem the support for this asset has ended (last version of this asset was 2015)
* Crash unity when run convert from IntPtr to String function.
* The class construction should be rewriten
About the crash when running the convert function. Since I reimplemented this function, the Unity not crash anymore so I think I fixed it. (I see the crash report many times and though it's must be the covert from IntPrt => byte problem)
public static string ConvertIntPtrToString(IntPtr intPtr) {
string result = Marshal.PtrToStringAnsi(intPtr);
// or if you using a unicode system, you can use
// string result =Marshal.PtrToStringUni(intPtr);
return result;
}
Hope this help!!!!
Anyway, thanks for made this plugin.
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r
Issue on trying to obtain the rotation when injecting
7 years ago
rafaelhcmeloon version 1.7
Thanks for the great job.
I'm trying to implementate the rotation after the puncture as mentioned by you in the relase 1.5 "In case, you want to be able to rotate the stylus on the torque axis (local z axis) when injecting, you must use the functions GetProxyRight(), GetProxyDirection() and GetProxyTorque() as show in the method GetProxyValues() in GenericFunctionsClass.cs." but the orientation using this functions remain the same as the restricted one of the GetProxyOrientation().
Is there any other way of toogling this rotate restrinction on/off based on a parameter of the tissue been punctured or based on the depth of puncture?
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1
0
t
Issues in object manipulation ode
8 years ago
talbaramiion version 1.7
Hey, first of all I'd like to thank you for this amazing plugin.
It was just what we were looking for.
Now, when object manipulation mode is active, it seems the whole unity engine crashes.
I tried to check the logs out but couldn't find anything informative.
Did anyone encounter the same issue?
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0
0
s
How to add or build a custom haptic.dll file?
8 years ago
spacemarineon version 1.7
Can you explain how to add or build a new haptic.dll file instead of ASimpleHapticPlugin.dll?
I need to access some other functions like spring effect and force effects which
are not included in current simple unity-haptic plug-in.
Please show me the way or can I access to your 'ASimpleHapticPlugin.dll' project
or github?
Thanks in advance.
You'll be blessed :):):)
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9
1
Buenas tardes disculpen me da este error en Unity como podría resolverlo, no tengo mucha experiencia en esto... se les agradece de ante mano las sugerencias
DllNotFoundException: ASimpleHapticPlugin
SimpleShapeManipulation.Update () (at Assets/Haptic Project Components/Scripts/Script Scene/SimpleShapeManipulation.cs:104)
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