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1/19
This asset is designed as a template / starter kit for 3D indie & indie horror game projects, with all components of the asset being highly customizable.
可编程渲染管线(SRP)兼容性
Unity可编程渲染管线(SRP)是让您能够通过C#脚本控制渲染的一个功能。SRP是支撑通用渲染管线(URP)和高清渲染管线(HDRP)的底层技术。
Unity版本内置渲染管线通用渲染管线(URP)高清渲染管线(HDRP)
2022.1.0b4
不兼容
不兼容
兼容
描述

This asset is designed as a template / starter kit for indie & indie horror game projects. All components of the package are fully customizable, and the asset can be used by new and advanced users alike, for both learning and development purposes. The asset has been carefully crafted to allow for integration with most 3D indie projects, and includes a demo / template scene which has all the components, objects, and UI pre-configured.

技术细节

The asset pack includes the following features/systems:


1) Player movement: A movement system implemented from scratch. The movement system includes walking, running, crouching, and jumping.


2) Stamina: A stamina system is implemented to allow the player to sprint for short distances. The system drains the stamina while the player is running, and replenishes the stamina when they aren’t.


3) Footsteps: Player movement produces footstep sounds, and different sounds can be set for various terrains, and different movement types (like running or walking) can be configured to impact the footstep sound playback speed.


4) Collision Detection: A crouching collision detection is used to prevent the player from standing up when there is an object above them.


5) Inventory: A Complete inventory system, including viewing, combining, discarding, using, and equipping items. All inventory items have properties such as quantity, name, and description, and can be assigned custom use functions from the inspector. All items can also be configured to spawn prefabs on custom spawn points when equipped (which are then destroyed when the items are unequipped). Different items can also be configured to play distinct sounds when equipping or unequipping them.


6) Item Combination: Inventory items can be combined into new items. All item combinations and the resulting items can be configured via item recipes.


7) UI Management: A UI Management system that keeps track of all opened windows, allowing the player to close the windows in the order that they were opened by simply using a single key. The system is also interconnected with other systems, like the pop-up system, monitoring whether an input is required from the player, and preventing the player from accidentally closing important windows.


8) Pop-Up Windows: Dedicated pop-up windows can be triggered for alerts, as well as quantity and confirmation prompts.


9) Interactable Object: All objects within the game can be configured as interactable and assigned the corresponding functions by simply attaching a single script on them. A dedicated system is active at all times to track whether the player is currently looking at an interactable object. If the player is within a certain (configurable) distance from the object, they can interact with it.


10) Custom Cursor: A cursor management system has been implemented to change the cursor when the player is looking at interactable objects, or interacting with UI windows.


11) Mirrors: RT-Texture mirrors (Camera based).


12) 3D Models: Custom made 3D models.


13) Flashlight: Flashlight alongside batteries. The flashlight can be configured to have custom levels of brightness. Each brightness level can be configured to drain batteries at a certain rate.


14) Door: Doors have also been implemented, allowing the player to toggle them between a state of opening and closing with a single button. In addition, if the player collides with a door, the latter automatically stops moving. The rotation of the door can be configured alongside with the speed to its movement. In addition to doors, coffers, drawers and other objects can be similarly opened, closed, and locked, by attaching a single script. Distinct systems exist for rotating (like doors), and moving objects (like drawers).


15) Light Switches: Light-switches have been added to allow toggling room lights. The light switches themselves can also be animated.


16) Ceiling Fan: A ceiling fan with rotating fan blades. The fan comes with sound and lights, and can be toggled on and off.


17) TV: A fully functioning TV with video playback, screen lights, and sound. The TV can be turned on and off.


18) Sound: Custom sounds can be configured for opening and closing individual UI windows, interacting with objects, and navigating the UI.


19) Lights: Both normal and flickering lights. Flickering lights are highly configurable, with the configuration including brightness levels and flicker intervals.


20) Trigger Zones: Trigger zones can be used to call methods when the player enters or exits those zones.


21) Notes: A dedicated note-reading system, allowing the player to pick up and read notes. Notes can also be configured to be stored in the journal for future review. All notes can have multiple pages, and event events attached to each individual page (events triggering when the player reaches that page).

Indie Horror Game Starter Kit 3D

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$12.99
增值税将在结算时计算
许可证类型:Single Entity
一个实体
适用于个人或小型企业。
多个实体
适用于大型企业或多用户。
退款政策
该资源受Unity资源商店退款政策约束。有关详细信息,请参见《最终用户许可协议》(EULA)中的第2.9.3节。
安全结账方式:
Supported payment methods: Visa, Mastercard, Maestro, Paypal, Amex
许可证类型
文件大小
22.3 MB
最新版本
1.0
最新发布日期
2022年3月1日
原始 Unity 版本
2022.1.0
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11000+款5星资源
深受用户信赖
8.5万+用户参与评分
强大的社区支持
10万+社区成员鼎力支持
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