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n
The best asset of the year!!!!
2 years ago
niko-niko-1on previous version 1.1
really good asset , very simple , easy to create your own game!!! Thanks fo this package!!
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1
0
a
Increible!
3 years ago
angelcarde64on previous version 1.1
Muchas gracias, eh aprendido bastante con este proyecto.
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1
0
v
Nice asset to learn from!
3 years ago
velezosoon previous version 1.1
You can learn lot of stuff from it
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1
0
f
Amazing tool to learn what you dont know you dont know...
3 years ago
firebird721on previous version 1.1
great asset 1. teaches allot of new style of work for us to dismantle and learn 2. at last(after ellen) great scripting work - so clear! 3. lots of stuff you can just copy paste(like lots of particle effects) 4. animations cutscence great stuff 5. nice ui examples and unity events good use clean work - thank you very much unity!
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3
0
v
优化的不是很好
3 years ago
vrgzon previous version 1.1
优化的不是很好,哪怕是pc版都比较卡
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0
1
m
Great Job
4 years ago
meetstaron previous version 1.1
You can learn a lot from it.
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0
0
V
Amazing
4 years ago
VikiSystemson previous version 1.1
this is a very nice asset for learning 2d, unfortunately it has no video tutorials series
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0
0
K
Great project for checking out 2D features
4 years ago
Krugmeisterenon previous version 1.0
Great project for checking out 2D features
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1
0
W
Too many ShaderGraph Particles Material Miss
4 years ago
WayneJPon previous version 1.1
You open this project, and see many pink images and vfx
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0
4
Reply from publisher:
replied 4 years ago
Hi. Can you start a new project with Unity 21.2 using the 2D URP template? then import Dragon Crashers into the project from package manager, and when prompted avoid overriding settings, select "skip". It seems that if you select "install/upgrade" it replaces the Universal RP version for an older one and it's when you might get the pink materials. We will look into it
l
Nice , but not work !
4 years ago
leenuxvaon previous version 1.1
I don't know ! Library\PackageCache\com.unity.render-pipelines.core@10.3.2\Runtime\Common\ConstantBuffer.cs(170,21): error CS1061: 'CommandBuffer' does not contain a definition for 'SetComputeBufferData' and no accessible extension method 'SetComputeBufferData' accepting a first argument of type 'CommandBuffer' could be found (are you missing a using directive or an assembly reference?)
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2
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