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n
The best asset of the year!!!!
2 years ago
niko-niko-1基于上一个版本 1.1
really good asset , very simple , easy to create your own game!!! Thanks fo this package!!
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1
0
a
Increible!
3 years ago
angelcarde64基于上一个版本 1.1
Muchas gracias, eh aprendido bastante con este proyecto.
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1
0
v
Nice asset to learn from!
3 years ago
velezoso基于上一个版本 1.1
You can learn lot of stuff from it
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1
0
f
Amazing tool to learn what you dont know you dont know...
3 years ago
firebird721基于上一个版本 1.1
great asset 1. teaches allot of new style of work for us to dismantle and learn 2. at last(after ellen) great scripting work - so clear! 3. lots of stuff you can just copy paste(like lots of particle effects) 4. animations cutscence great stuff 5. nice ui examples and unity events good use clean work - thank you very much unity!
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3
0
v
优化的不是很好
3 years ago
vrgz基于上一个版本 1.1
优化的不是很好,哪怕是pc版都比较卡
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0
1
m
Great Job
4 years ago
meetstar基于上一个版本 1.1
You can learn a lot from it.
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0
0
V
Amazing
4 years ago
VikiSystems基于上一个版本 1.1
this is a very nice asset for learning 2d, unfortunately it has no video tutorials series
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0
0
K
Great project for checking out 2D features
4 years ago
Krugmeisteren基于上一个版本 1.0
Great project for checking out 2D features
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1
0
W
Too many ShaderGraph Particles Material Miss
4 years ago
WayneJP基于上一个版本 1.1
You open this project, and see many pink images and vfx
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0
4
来自发布商的回复:
回复时间 4 years ago
Hi. Can you start a new project with Unity 21.2 using the 2D URP template? then import Dragon Crashers into the project from package manager, and when prompted avoid overriding settings, select "skip". It seems that if you select "install/upgrade" it replaces the Universal RP version for an older one and it's when you might get the pink materials. We will look into it
l
Nice , but not work !
4 years ago
leenuxva基于上一个版本 1.1
I don't know ! Library\PackageCache\com.unity.render-pipelines.core@10.3.2\Runtime\Common\ConstantBuffer.cs(170,21): error CS1061: 'CommandBuffer' does not contain a definition for 'SetComputeBufferData' and no accessible extension method 'SetComputeBufferData' accepting a first argument of type 'CommandBuffer' could be found (are you missing a using directive or an assembly reference?)
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0
2
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