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すべてのアセットを Unity が審査済み
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s
Awesome, but prone to memory leaks
7 years ago
scbionicle以前のバージョン 1.5 で
I definitely would use this in some of my action game projects if there wasn't a critical issue. Running the dynamic music in the editor in play mode would eat up my RAM the more it plays, especially when there are transitions playing. Within 5 minutes, Unity while running this music ate up all 20 gigabytes of RAM on my computer bringing my computer to a deadly halt. I'd love to use it, but the memory leaks this script creates a rather impeeding roadblock.
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S
Great asset
8 years ago
SupremeGameStudios以前のバージョン 1.5 で
Can not reccomend this asset enogh. The sound quality is great, and is really useful, when you are like me, and can not compose PROPER music yourself. Really, this is one of the better assets I have used.
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Worked perfectly for my small game project. Really brought the game together and impressed the people that played it. Keep up the good work!
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パブリッシャーからの返信:
9 years ago に返信
Thanks, glad you liked it and thanks for taking the time to drop a review! :-)
Would your music pieces work with the Psai Music Engine?
EDIT: Well color me tickled! Thanks, looking forward to more great music assets from you
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パブリッシャーからの返信:
11 years ago に返信
Wow, that's pretty funny coincidence! I published my free samples just a couple weeks before Psai was published! :)
My samples are actually EXACTLY designed for a tool like the Psai engine!
The script I provide with the samples is a very simplified version of some of the features of the Psai engine.
M
Very good
11 years ago
MalachiteBR以前のバージョン 1.4 で
Im just trying to figre out how to put the tracks together, but the quality is VERY good.
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パブリッシャーからの返信:
11 years ago に返信
Hi!
Don't hesitate to drop an email if you don't know how to use it!
Normally, the text file should explain a bit how it works...
You simply need to put triggers in your game at certain key points in the level to trigger either the exploration themes or the battle themes. Right now, they are triggered with keystrokes from the keyboard, but you simply replace those existing triggers with your own.. ;-)
Today (Jan 27, 2015) an update brought in a new script for enabling switching between the different exploration and battle themes, and it really brings things together. I'd never gotten much into writing code for music, and I appreciate the new power this script puts into my nooby little hands. :)
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パブリッシャーからの返信:
11 years ago に返信
Hi! Thanks for your review! Glad that the script works out for you! I'm still a noob in coding so it's great to know that it works!
Thank you very much! It is amazing and high quality. Love them all and it is very nice that you made them into small pieces that you can mix together.
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パブリッシャーからの返信:
11 years ago に返信
Thanks for your review! If you update the package, you should be able to mix them even more easily with the script! ;-)
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