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MySoundtrack is tool that enables game devs to use the player's Spotify as the game's soundtrack! This way, you can make your players listen to their songs, but following the game's emocional pace.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2021.1.26f1
Compatible
Compatible
Compatible
Description

MySoundtrack is tool that enables game devs to use the player's Spotify as the game's soundtrack! This way, you can make your players listen to their songs, but following the game's emocional pace.


For this first version, you can associate areas to certain "vibes", and when the player enters that area, MySoundtrack will play his songs, that better fit into the vibe!


Current available vibes are:


- Combat


- Romance


- Sad


- Adventure






Features currently on work:

- Possibility to assign vibes to any variable change, instead of only level areas.

- Richer collider editing for SoundtrackAreas.


Dependencies

Asset uses JohnnyCrazy`s SpotifyAPI-NET under MIT License, an open-source API, included as a dll; see Third-Party Notices.txt file in package for details


Important Note

Current version requires the use of an Spotify Premium Account, or else, it will not be possible to control the player's playback.

Technical details
  • Rank player's song by emotional match to the game's moment
  • Control player's Spotify playback

MySoundtrack

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FREE
License type
File size
816.8 KB
Latest version
1.1.3
Latest release date
Dec 10, 2021
Original Unity version
2021.1.26
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