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C
Good Asset
4 months ago
CrywolfDigital이전 버전 3.0.0
Works well in HDRP, no issues, looks good.
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퍼블리셔 답변:
4 months ago에 답변됨
Thanks!
T
Super realistic!
4 months ago
The_3D_Lunatic이전 버전 3.0.1
Another amazing vegetation pack, full of very realistic models to make your game look AAA. I recommend all the Dynamic Natura packs, well worth the cost!
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퍼블리셔 답변:
4 months ago에 답변됨
Thanks!
We're going to try to use the demo scene for prototyping our new game, and I just LOVE how much detail was put into making the demo scene! It feels like a real place in the real world, and it's going to be amazing for our new game. Thank you for all that you do to help us make better games!
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퍼블리셔 답변:
5 months ago에 답변됨
Thanks!:)
This is the initial biome in my current project. I'm making a lovely place to put up a cabin and plant a garden and, of course, chase the dragons from the potatoes............
Yet another asset to breathe some life into your world with all the plants, rocks, trees and nice detail bits.
Their Discord is a great place to get support and also previews of upcoming stuff and just general hints on making the most of your purchase.
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퍼블리셔 답변:
10 months ago에 답변됨
Thanks!
t
Great Assets
a year ago
teixemigue123이전 버전 2.9.8
The developer was really great with me also. Great support.
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퍼블리셔 답변:
a year ago에 답변됨
Hi
Please follow the asset description:
"Additional compatibility information
To run HD or URP please import pack to HD or URP project and then import support pack which is inside the asset in "HD and URP support" folder ". It will replace scene, materials files so they will work with RP out of the box. Please also check readme files inside that folders."
I was making my own shaders, materials, meshes on my own. But this asset solved everything and saved a lot of time! Also thats a pretty good way to learn, there are a lot of things to see how they work.
Importantly, very active publisher and they respond very quickly.
Humongous thanks, 5 stars!
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퍼블리셔 답변:
a year ago에 답변됨
Hi
Thanks!
I've been implementing a complex terrain shader (and GPU-instanced-burst-compile-jobs-based items spread out across it) for about 3 months now. I'm using many of NatureManufacture's terrain textures (including height-based blending), foliage, trees and "doodads". They have been an absolute joy to work with - excellent quality, very performant, and I've learned a lot from just going through how their shaders, textures, etc. work, what they cater for, etc. There are so many little "tricks/functionalities" included that add that super-polished look and feel (for example the clever use of alphas to allow slightly "thicker/thinner" leaves, fading out by size according to distance to camera so that models don't just pop in and out of the scene at full size, everything reacting to the same wind, built-in noise-based variation in leaf color, etc.)
I can realistically place half a million doodads (with grass/flowers reacting fully to wind, snow and drought) on my terrain, and it's looking gorgeous.
Also, when I had a question about how to expand some shader functionality to other shaders, Bartłomiej got back to me within a day and I managed to get everything working with his pointers.
Thanks for making such wonderful assets!
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퍼블리셔 답변:
a year ago에 답변됨
Thank!:)
Y
Why is the map small
a year ago
Y4KUTGames이전 버전 2.9.8
The map is not like in the video, there is only a 512x512 map, the room is very small, but the map in your video is different, I searched for the map that is 2000x2000, but I could not find it, can you help me?
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퍼블리셔 답변:
a year ago에 답변됨
Because when the asset was developed unity terrain didn't have foliage instancing. Now it has, so such map 2x2km is possible.
In the past, we had to use vegetation studio pro (now deprecated).
Anyway, now you don't need 3rd party assets to create such a big landscape.
Huge landscape files (terrain etc) you have in video description.
Please use discord/e-mail for support questions. Reviews can't be used in such a way.
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