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Instancing and shader tools to create natural and stylistic environments.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
6000.0.23f1
Not compatible
Compatible
Not compatible
2021.3.22f1
Not compatible
Compatible
Not compatible
Description

Share your work on our Discord server and chat with us!


Supported Unity editor versions

2021 LTS, 2022 LTS, and Unity 6+


GPU Instancing tools

Draw mesh instances efficiently on terrains or meshes. Includes examples for terrains and trees with meshes included!

  • Spawn any mesh
  • Configurable spawn logic
  • Supports Shader Graph
    • Custom setup for instancing
  • Looks great with the 3D pixel art style

Includes examples for...

  • Grass on terrains
  • Leaves on any tree mesh

Water (orthographic only)

Stylized and highly customizable water with reflections, foam, and etc...



Custom toon shader

A custom lighting solution for creating the well known toon shaded style. Includes subgraphs for clouds, pixel outlines and toon ramping.

  • Pixel perfect outlines (orthographic only)
    • One-pixel thick outlines
    • Asset compatibility - Compatible with low-resolution renders, for example, Critter 3D Pixel Camera
    • Object specific - Choose individual objects with outlines
  • Clouds based on 3D noise
  • Configurable toon ramp

Includes examples for...

  • Terrain toon shader
  • Toon shader
  • Instanced Toon shader

Meshes

Structures (less than 1000 vertices) - Arch Small, Arch Large, House, Light_Post, Rotor, Windmill


Rocks (less than 130 vertices) - Slab, Stone_1, Stone_2


Foliage (less than 20 vertices) - Grass_Leaf, Flower_Leaf, Tree_Leaf


Tree (260 vertices)



Demo Scene

Includes demo scene where these assets are layed out and set up for reference.

Technical details

Uses Unity's API for instancing and custom set up for accessing instancing data in Shader Graph shaders.


All sub-shaders are implemented as subgraphs for the Unity URP Shadergraph.


- Pixelated outlines and inlines based on normal and depth textures. Includes a render feature that enables these.


- Clouds are implemented using 3D Simplex noise

Critter Environment

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$39.99
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License type: Single Entity
Single Entity
Recommended for individuals and small businesses.
Multi Entity
Recommended for large enterprises working across multiple locations.
Refund policy
This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
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Supported payment methods: Visa, Mastercard, Maestro, Paypal, Amex
License type
File size
964.2 KB
Latest version
2.3
Latest release date
Feb 4, 2025
Original Unity version
2021.3.22 or higher
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