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NB: Must have Unity 2017 for this to work

With the release of the NEW Sprite Atlas feature in Unity 2017, things have gotten much simpler, when packing your sprites into atlases.

But with Sprite Atlas Selector, things are even easier!

This asset allows you to easily access any of the sprites within your newly packed Sprite Atlas, (which by default, Unity doesn't allow you to do) in a variety of ways.

The script is fully dynamic, meaning it will list and name all sprites according to their names as the separate sprites in your Sprite Atlas, without you having to do it manually in the editor or code. This will save you hours of work and allows for greater flexibility when rebuilding your Sprite Atlases with updated graphics or a different layout.

Sprite Atlas Selector includes a previous and next button system to allow the user to flip though sprites in the atlas at runtime.

It also has a dynamic menu system that will populate the exact amount of buttons, based on how many sprites are packed inside your atlas. These buttons are dynamically named, and when clicked, will load their corresponding sprite at runtime

This asset as features a Text Object that will also change at runtime according to the chosen sprite.

Sprite Atlas Selector is very easy to install and implement into your project. Simply drag the prefab into the scene, build a Sprite Atlas and you are good to go.

As easy as that :)

Here is a demo APK (android) for you to try out on your Android phone:

APK Demo

NB: Must have Unity 2017 for this to work

Please report any issues to dreamcatcherdevelopment@gmail.com

All the animal sprites used in this asset are from the amazing href="https://kenney.nl/assets">Kenny Website, and are freeware to use both personally and commercially. You rock Kenny! Thanks

Sprite Atlas Selector

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