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It's a german assault rifle in a few different configurations, depending on what parts you use (shown on renders).
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2020.3.14f1
Compatible
Not compatible
Not compatible
Description
  • Lowpoly, optimized for modern game engines.
  • Proper real world scale
  • High quality PBR textures
  • Elements which require animation have been detached, and named.

Important: Weapon model and textures only


6 texture sets, 2k for everything (4096x2048 for receiver)


Technical details

Tris/Verts:


  • Receiver: 8 668 / 4 729 (with the G36C style picatinny top rail)
  • Handguard long G36A2: 6 640 / 3 418
  • Handguard short G36C: 4 710 / 2507
  • Optic Carryhandle: 6 503 / 3 643 (tri count is with the included red dot, and optional adapter that allows it to fit on picatinny rails)
  • Stock: 2 360 / 1 218
  • Magazine: 2 368 / 1200

Everything above is in it's own texture set, so you can make a few different variants, as seen on the renders above.


Note: For the carryhandle picatinny adapter, you're going to need a pretty long rail, so you can't use it on a lot of guns - I loved how it looked on tavor, so decided to add it in.


(google g36 tavor to see it).


C36 Variants

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License type: Single Entity
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License type
File size
75.8 MB
Latest version
1.0
Latest release date
Dec 20, 2021
Original Unity version
2020.3.14
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Over 11,000 five-star assets
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